Staredit Network

Staredit Network -> UMS Assistance -> 3 simple questions
Report, edit, etc...Posted by Sinister_X on 2005-03-08 at 17:59:06
Where do i get the "bleep" sound like in raccoon city?

How do i make text stay on the screen while they are at the location and dissapear as soon as they step off of it?

how do i make "Summons" spawn at your character location like most spells?

yes i know these are very newbish questions but whatever please refrain from telling me to lower skill level, thank you.
Report, edit, etc...Posted by offensivestyle on 2005-03-08 at 18:27:20
QUOTE
How do i make text stay on the screen while they are at the location and dissapear as soon as they step off of it?

how do i make "Summons" spawn at your character location like most spells?


I think they are in the tutorial, to make the text stay, you go to the trigger where you put text and check the thing called "Always DisplaY", I think...
Report, edit, etc...Posted by RexyRex on 2005-03-08 at 18:41:43
1.) Open up SF --> Sounds --> Add from MPQ. Look in the lists on the side. I haven't played Racoon City so thats about as close as I can get with the infromation you get me.

2.) If player x brings one unit x to location x, display text [11+ Enters here]Text, set switch 'On,' Preserve Trigger. Now make another trigger...if switch 'On' is set, player x brings exactly zero units to location x, display text [11+ Enters].

3.) Center a location on the players main unit (Hero, w/e [See this tutorial]), then when player x brings unit x to location x, create x number of x units on the location that is following the unit.


Oh, and, there is no skill level anymore tongue.gif.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-08 at 19:41:06
I did the second one in House of the Haunted, And its only 11 lines not 16 smile.gif
Report, edit, etc...Posted by offensivestyle on 2005-03-08 at 19:44:28
I thought it was only 11 blink.gif
Report, edit, etc...Posted by RexyRex on 2005-03-08 at 19:48:52
Can you not read? I'm allowed to make a simple mistake right? Anyways, 16 lines would work too tongue.gif.

Edited post.
Report, edit, etc...Posted by offensivestyle on 2005-03-08 at 19:50:04
lol, sorry tongue.gif
Report, edit, etc...Posted by sckor on 2005-03-09 at 04:30:08
16 works too, because it only shows the last 11 lines.
Report, edit, etc...Posted by M_s4 on 2005-03-11 at 22:47:08
This is for ques 1.
Look in the wav dls
Heres a link to a good one:
Click Here!

This is for ques 2.
You put the text and the rest of the 11 lines and preserve the trigger so it keeps on showing it, also you need hyper triggers to make it stick and stay, but heres a disadvantage, no one can chat, whatever they say will just not appear because the text keeps replacing it. As soon as the thing steps off, just display 11 lines of blank nothingness ONCE.
After that people can start talking again.

This is for ques. 3

Make a location for the player, about 4x4 will do.
Make these 2 trigs
Trigger
Conditions:
¤ Always
Actions:
¤ Center Location '1' at (ur hero) owned by (hero owner) at 'anywhere'
¤ Preserve Trigger


'1' is the hero's area
Now the next part

Trigger
Conditions:
¤ Whatever the player needs to do to activate spell,(have money(acculmation), bring civ to some location)
Actions:
¤ Create 1(or whatever) at '1'
¤ (Preserve Trigger if the spell can be used more than once)


Preferably own the triggers to the hero maker.
If you want the spells to go away after awhile, then you use switches and other junk I dont want to go into.
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