Staredit Network

Staredit Network -> UMS Assistance -> Subtitles ON / OFF and Looping Music
Report, edit, etc...Posted by Staredit.Net Essence on 2004-01-28 at 10:14:26
Does anyone actually know what subtitles on and off in the sound options menu ingame does?

Also looping music, how do you do it without effecting transmission triggers? Whenever you put a "wait" trigger in, sequentially that'll postpone every trigger that player is effected by right?

*Don't worry I got the answer to the loop music thing, just have a nullified computer loop it. Thx tho.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-01-28 at 10:43:05
If you turn subtitles off, text messages that have "Always Display" unchecked in their trigger will not display. Messages in the campaign, which have sound files, have this unchecked. Turn it on to see the speech.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-01-30 at 16:02:45
To loop music you need to have a differant player exicute the trigger with the wait. Like this

Player:
-Player 8 (comp)
Conditions:
-Switch 'Music' is clear
Actions:
-Set Switch Music
-Wait XXXXmilli seconds (time of music)
-Preserve Trigger
===Next Trig===
Player:
-Force 1 (all human players you want to hear music)
Conditions:
-Switch 'Music' Is set
Actions:
-Play wav 'cool music loop'
-wait 0 (important)
-Clear Switch 'Music'
-Preserve Trigger
======

You could also do this by making a "counter" with ither minerals, custom score, or death counts. If you are interested in this tell me.
Report, edit, etc...Posted by .Coko[CK] on 2004-01-30 at 19:05:03
I think he got told that; but thanks for the imput, i prefere to use custom score as death count requires a second to check...
Next Page (1)