Does anyone actually know what subtitles on and off in the sound options menu ingame does?
Also looping music, how do you do it without effecting transmission triggers? Whenever you put a "wait" trigger in, sequentially that'll postpone every trigger that player is effected by right?
*Don't worry I got the answer to the loop music thing, just have a nullified computer loop it. Thx tho.
If you turn subtitles off, text messages that have "Always Display" unchecked in their trigger will not display. Messages in the campaign, which have sound files, have this unchecked. Turn it on to see the speech.
To loop music you need to have a differant player exicute the trigger with the wait. Like this
Player:
-Player 8 (comp)
Conditions:
-Switch 'Music' is clear
Actions:
-Set Switch Music
-Wait XXXXmilli seconds (time of music)
-Preserve Trigger
===Next Trig===
Player:
-Force 1 (all human players you want to hear music)
Conditions:
-Switch 'Music' Is set
Actions:
-Play wav 'cool music loop'
-wait 0 (important)
-Clear Switch 'Music'
-Preserve Trigger
======
You could also do this by making a "counter" with ither minerals, custom score, or death counts. If you are interested in this tell me.
I think he got told that; but thanks for the imput, i prefere to use custom score as death count requires a second to check...