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Staredit Network -> Ideas -> in a cat vs mouse map
Report, edit, etc...Posted by chuiu on 2005-03-09 at 00:22:54
In a cat vs mouse map, do you think people would rather select if they are mouse or cat or do you think it would be better to randomize? Or computer?
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-09 at 02:19:10
Most people seem to like being the mouse for the thrills, and cats as humans can sometimes end up with a frustrating game. I think it should be random and weighted, so that cats are kept in balance with mice. A lot of it depends on player skill, though, as a single good mouse player could hold up against 2 cats under the right conditions, so other factors for balacing might come into play.
Report, edit, etc...Posted by in_a_biskit on 2005-03-09 at 03:11:04
An idea I had some time ago for a cat&mouse game was to rotate the cat and mice around, essentially like a game of tip.
The idea was that when a cat kills a mouse, or a mouse kills a cat, for the players to swap roles: the mouse becomes the cat and the cat becomes the mouse, and whoever did the killing got a point. Then players would have to be good at playing both cat and mouse, and most players should have a turn at being both.

Computer cats tend to be predictable and stupid.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-09 at 11:12:33
Tend?? ...

I'd say random... Since most people will just leave the game if they see they HAVE to be cat. Would be a good idea to also swich IN game.
Report, edit, etc...Posted by chuiu on 2005-03-09 at 11:16:24
Well I have a new idea for a cat vs mouse style map, and I'm going to have to use humans because I can't get a computer to what is required to play the role of "cat".
Report, edit, etc...Posted by Robi on 2005-03-09 at 12:38:04
Random !! What a good idea, no more 100hours waiting for cats to stay in lobby happy.gif.
Report, edit, etc...Posted by chuiu on 2005-03-09 at 12:41:02
Now the hard part ... randomizing them. I can't figure out a quick/easy way of doing it.
Report, edit, etc...Posted by Robi on 2005-03-09 at 13:35:43
Just do it like "The Thing" or "Phantom" happy.gif
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-09 at 21:49:04
Hmmm i think someone should make it computer, only way advanced and give the computer cats an AI, so they know all the little secrets and do things smartly.
Report, edit, etc...Posted by SA_Max71 on 2005-03-10 at 00:29:03
I didn't vote. Why? There wasn't a option for "random" and "computer" sad.gif .
QUOTE(Tuxedo Templar @ Mar 8 2005, 11:19 PM)
Most people seem to like being the mouse for the thrills, and cats as humans can sometimes end up with a frustrating game.  I think it should be random and weighted, so that cats are kept in balance with mice.  A lot of it depends on player skill, though, as a single good mouse player could hold up against 2 cats under the right conditions, so other factors for balacing might come into play.
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On the other hand, I have played against 1 player who was a mouse. There were 5 other cats playing on against this guy. The only reason why he won, was because he blocked us using buildings that had at least 3 times the armor than are attack was. angry.gif

QUOTE(in_a_biskit @ Mar 9 2005, 12:11 AM)
An idea I had some time ago for a cat&mouse game was to rotate the cat and mice around, essentially like a game of tip.
The idea was that when a cat kills a mouse, or a mouse kills a cat, for the players to swap roles: the mouse becomes the cat and the cat becomes the mouse, and whoever did the killing got a point.  Then players would have to be good at playing both cat and mouse, and most players should have a turn at being both.

Computer cats tend to be predictable and stupid.
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Yes and no. It depends on the terrain and the AI script(s) that are used. I have played a cat verse mice where the cat was the computer. There were 3 cats, and it was so easy to win. I then changed the terrian to a different tileset, and then it was almost impossible to win.

QUOTE(Chris @ Mar 9 2005, 08:12 AM)
Tend?? ...

I'd say random... Since most people will just leave the game if they see they HAVE to be cat. Would be a good idea to also swich IN game.
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I think it should be random, but I also think the human players should have the option of selecting how many comps there are. Furthermore, I think it should be random for who is the flea (the zergling), and who is the mouse (the probe). I could do this through the use of randomized switches.
Report, edit, etc...Posted by LethaL on 2005-03-10 at 17:33:19
Random seems like the best idea, although you'd get the same problem with people wanting to be a Cat. If they are randomly chosen, they might just leave.

QUOTE
I think it should be random for who is the flea (the zergling), and who is the mouse (the probe).

Firstly, he said just Cat & Mouse, not Cat/Mouse/Flea. Also, I think that the idea of implementing Flea/Ant/Dog/Bat/Animal X was very stupid, and I don't understand how they are even compared to the classic Cat vs. Mice games. confused.gif
Report, edit, etc...Posted by chuiu on 2005-03-10 at 21:32:09
Alright, well I collected the information I needed. Even though I still believe people would hate random (when they end up with the one they don't want) I working off it.

I'm almost done with the map, just need some sounds (see file request forum yawn.gif) and some triggers and I gotta debug some things first (random for 6+ players sometimes works like there are only 5- players and only gives out 1 cat).
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