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Staredit Network -> UMS Assistance -> How Do I Stack Any Unit In Game
Report, edit, etc...Posted by Fastzerg on 2005-03-09 at 04:20:09
confused.gif confused.gif confused.gif confused.gif confused.gif confused.gif confused.gif How Do I Do It

Report, edit, etc...Posted by sckor on 2005-03-09 at 05:32:09
Alright. You'll need SCXE, Trigg Edit Beta, or Starforge for this.

What you need to do , is if some unit is brought to a beacon, you turn off the vision with yourself. You'll find the action under (run ai script at location)
so if player one.

Player 1 brings at least one "lights" to "off"
----------------------------------------------------------
Run ai script: Turn off shared vision for Player 1
Preserve trigger.


That's the trigger for the game.


Now in game, this won't work because of a recent patch for Zerg buildings, unless some special way which I saw earlier in another thread.

First, hotkey your builder. Like CTRL+1
The map should have a unit generally named " <<~~~~ON, OFF~~~~~~~>" or something like that, along with 2 beacons. One at the right, one at the left.
Bring that to a beacon, to the right beacon. IF it doesn't work, try the left beacon.
Now press "1" which you hotkeyed for your builder earlier. Build anything you like.
Report, edit, etc...Posted by Fastzerg on 2005-03-09 at 05:56:38
I Mean Like Stacked Marines Placed With Triggers Lie Stacked D
Report, edit, etc...Posted by sckor on 2005-03-09 at 06:42:15
Not sure, Could you send me the file or is it in the DlDB?
Report, edit, etc...Posted by Fastzerg on 2005-03-09 at 08:25:17
Its In The DLDB
Report, edit, etc...Posted by chuiu on 2005-03-09 at 11:25:34
Why don't we post this in the right forum? Hmm?
Report, edit, etc...Posted by KaboomHahahein on 2005-03-09 at 15:51:43
You can't stack units in the game if that is what you are talking about.

You can stack sprites of the unit but they won't do anything.
Report, edit, etc...Posted by RexyRex on 2005-03-09 at 20:10:59
All of you are wrong biggrin.gif.
This is pretty advanced, so open up your ears. Note: This only works with some units, others will crash. I dunno if this even works anymore, most likley it does though.

1) Pre-place one Marine in the sprite layer in SF. Place it as a unit sprite.
2) Select it, right click, and push stack.
3) Type 50 into the dialouge box.
4) Select all the marines, right click, and check the Disabled box.
5) Create a location around the 50 marines called marines.
6) Now, make a 2x2 tile spot below where you place the marines.
7) Create a 1x2, or 2x1 location on those tiles and call it disable - start.
8) Create a 2x2 location covering all those tiles and call it disable - end.
9) Create a spot for the marines to be moved to...create a location over it called move marines here.
9) Use this trigger:

Bring(P8, AtLeast, 1, Marine, Marines);
Comment("-Stack-");
MoveUnit(1, Marine, P8, Marines, Disable - Start);
SetDoodadState(Disable, Marine, P8, Disable - End);
Wait(100);
SetDoodadState(Enable, Marine, P8, Disable - End);
SetDoodadState(Enable, Marine, P8, Disable - End);
Wait(100);
Order(Marine, P8, Disable - Start, Move, Disable - End);
Wait(100);
MoveUnit(All, Marine, P8, Disable - End, Move Marines Here);
PreserveTrigger();

ADDITION:
Bleh, here is proof smile.gif.
Report, edit, etc...Posted by chuiu on 2005-03-09 at 22:11:28
Thanks, Rexy. I couldnt find the thread this was discussed in.
Report, edit, etc...Posted by M_s4 on 2005-03-11 at 19:56:51
ISNT HE TALKING ABOUT STACKING IN THE GAME LIKE WITH THE CNTRL 1 THE PROBE AND LIGHTS OFF?!

If it is this should be in "Games"
Report, edit, etc...Posted by KaboomHahahein on 2005-03-11 at 20:51:44
QUOTE(M_s4 @ Mar 11 2005, 07:56 PM)
ISNT HE TALKING ABOUT STACKING IN THE GAME LIKE WITH THE CNTRL 1 THE PROBE AND LIGHTS OFF?!

If it is this should be in "Games"
[right][snapback]162689[/snapback][/right]


No he is not.
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