Staredit Network

Staredit Network -> Ideas -> The Battle Of Hoth
Report, edit, etc...Posted by Saox on 2005-03-10 at 17:35:08
I saw the map "Star Wars:The battle of Hoth" in the DLDB and I must say that it's not good. I decided to make a better one! biggrin.gif

When I started the project i realized that if I make it straightaway as it was in the movie it will not be played more than once.

So I started to divine the players, each one has something else to do, and together they're like a team.

1.Red - Can only buy air units, gets money for kills. He is the one to help the others to escort, and help defend the Shield Generator.

2.Blue - Opposite to the first player. He can only build ground units. Goliath=Dragoon, ghost=kerrigan. Gets money for kills.

3.Teal - Something completly diffrent. He starts as Luke Skywalker(ghost)inprissoned in a imperial base(this has actually nothing to do with the movie). He has to get out of it as quickly as possible to help the others. I tried to make this player as much difficult as possible. He has to sneak, run, rescue the other prissoners. Unarmed rebels(prisoners) can enter vehicles. The event is full of traps(patroling guards, and more). He has to move really fast, be smart and careful to get out of it alive. Gets money for kills.


Agianst all this is a computer player and a"Lord Vader" human slot gets money for kills. Here comes the question:

What would be the best AI script to make the computer strike frequently?

The map is not finished yet it's only a beta, playable and quite good at the moment, as my friends says. I will send it to everyone who is interested in giving me some feedback, by a PM.
Report, edit, etc...Posted by SA_Max71 on 2005-03-11 at 15:32:25
AI harass and/or junk yard dog with send units on random/stragitic sueiside... Or a combination. But you might have problems with running more than one I listed.
Next Page (1)