Naturally, You can't have 2 waits happening at the same time for a player. In my outpost map, when you gain an outpost you get units. Kind of like in zone control. But there is a 5000 millisecond wait between units being made. If you have 3 outposts, it turns into a 15000 wait and they build at different times. =./ Call me a perfectionist but I Would like to have em create at the same time and with a 5000 milli wait. The only way I've found to avoid this is by doing 136 (for 16 outposts, all the different combinations, e.g outpost 1 & 2, 1 & 3, etc... ) of the same triggs over and over. Is there an easier way of doing this, or am I straight outa luck?
-Death counters won't work because it would be the same thing only the wait would be for the player that is doing the deaths.
I'm not sure how the wait stacking works, but if you want to use death counters just make 2 triggers at the bottom of the list.
C:
Current player has suffered at least 5 deaths of "blah".
A:
Modify deaths of current player for "blah": Set to 0.
Preserve trigger.
Then another one after it:
C:
Always.
A:
Modify deaths of current player for "blah": Add 1.
Wait 1000 miliseconds.
Preserve trigger.
That may help a lot but will it work with seperate outposts? or just one? because again you have the wait 1000. and its not specified to any bunker. Or will this fix the wait problem but they won't spawn at same time.?
You could just create a physical timer, it's much more efficient and it wont mess up other triggers.
Just find out at what speed do observers fly at.
Instead of using a wait, just create the observer and tell it to move to a specified area. Once the observer has reached it's destination, the specified time has passed and you can do trigger.
This will require use of switches and several mroe triggers, but it won't mess up death counts nor will it mess up waits.
Wow, I never even thought of that and it just might work. Thanks a lot man.
ADDITION:
BEER KEG!!!!!!!!!! YOU ARE THE GOD OF MAPMAKING!!!!!! THIS WAS THE ONLY THING KEEPING ME FROM FINISHIGN MY MAP. YOU SAVED IT, I LOVE YOU SOOOO MUCH!!!!!! man this isn't gay shit, this is man shit. I wanna thank you from the bottum of my heart. Your awsome man.
Great job over exaggerating. Anyway, my method will work just fine with all of them because it works independently of them. You just need the condition "Deaths is at least 5".
Make sure that you don't double-fire the physical timer during the specified time span.
If you shoot an observer before the other one has reached the destination, the switches will overlap.
Make sure that you don't mix up the switches nor you don't let the engine tell apart the 2 observers.
Make it so that when there is already 1 observer it will make one but for another player, that way it won't mess up.
Everything is all good, my map is completed with little or No flaws.. THanks a lot for your help beer!! You to chuiu_os.

If he sets up the triggers like I told him to, he wont have to worry about double fire.
He can just setup a trigger under the triggers to set a switch if the observer is in the right spot to activate them. That way they run, then the switch sets and they don't run again because he put "switch is cleared" in his condition. Then you just clear the switch when it reaches the other side.
Someone should quote that list into the Tutorials.
I forget what the program is called, but it is used to mod SC. That program will have the unit speed in there.
SCMDraft is used for modding and it has another program with it called Arsenal III which is what you're talking about, Max.
I already did
ADDITION:
Yes, I was talking about Arsenal III but I couldn't remember it's name.
Don't worry about it guys, I got what I was looking for. Thanks a lot to everyone. My map is now completed and I will post it on SEN as soon as possible.
-It will be sumbmitted under the name OutPostvFinal. Thanks a lot.