Staredit Network

Staredit Network -> UMS Showcase -> Mini-Bound Games
Report, edit, etc...Posted by MillenniumArmy on 2005-03-11 at 19:49:33
Hey check out this one game i made some time ago.

NOTE: This is NOT a bound game. It's more like mini games except it's a team game.

http://www.staredit.net/?download=2425
Tell me what ya think.
Report, edit, etc...Posted by greenreaper on 2005-03-20 at 16:34:14
I played this map and it's pretty fun although some games are....too hard pinch.gif .
Report, edit, etc...Posted by Fortune on 2005-03-20 at 20:49:08
I addicted about six people to this map in a pubby. tongue.gif

Good work, I enjoyed it.

I might add that it took me a while to beat.
Report, edit, etc...Posted by Tarh on 2005-03-20 at 21:35:05
I've played this map numerous times (great job, it's awesome). However, I (and others) feel that the reason it isn't reaching it's full potential is because of the various games which give you no real chance to beat it (random explosions is a perfect example, nobody that I have met so far likes it). The problem with random explosions more than the others is that you have no control over your fate. For that reason, most people just go into the corner and burrow for the whole thing (less chance of being hit there). If you were to fix this up, or in the next edition of it, you might want to take this into mind wink.gif Just a suggestion . . .
Report, edit, etc...Posted by MillenniumArmy on 2005-03-22 at 16:38:14
QUOTE(greenreaper @ Mar 20 2005, 03:34 PM)
I played this map and it's pretty fun although some games are....too hard  pinch.gif .
[right][snapback]168882[/snapback][/right]

Yea some games are hard. Some need more than 3 or more people (like the cake factory one).

QUOTE(Tarh @ Mar 20 2005, 08:35 PM)
I've played this map numerous times (great job, it's awesome).  However, I (and others) feel that the reason it isn't reaching it's full potential is because of the various games which give you no real chance to beat it (random explosions is a perfect example, nobody that I have met so far likes it).  The problem with random explosions more than the others is that you have no control over your fate.  For that reason, most people just go into the corner and burrow for the whole thing (less chance of being hit there).  If you were to fix this up, or in the next edition of it, you might want to take this into mind  wink.gif  Just a suggestion . . .
[right][snapback]169165[/snapback][/right]

Yea i got many comments about random blast. I probably should replace that minigame with something else. But since i already beat this game... biggrin.gif
Report, edit, etc...Posted by Ultimo on 2005-03-22 at 21:34:23
Agh, most of the games are luck. I played Archers one time, wasted all 12 lives. Another time, I got it on the first try. The Lose Bit is very buggy, as stated. The Slot Machines are kind of addicting, I enjoy them. Cake Factory with about 2-3 people is VERY hard, very hard game. Rotating Wall is memorazation of where to shoot, easy. Random Explosion was ok, sometimes I lose 0 lives, sometimes I lost 5. Evil Gangster is part luck and part skill. If you know how to move your probe, the archon will never hit you. Lockdown depends on lag and skill really, I always know where to press it, assuming the lag is right. Hurdle Jump is a pure game of skill, not that hard though. Lings of Death is also luck, I can make it past sometimes in one go, and sometimes in 5 >_< Clean-up is very skill-based, and partially dependent on luck, game is pretty sweet though.
Crossfires is a pretty good game, requires quick reflexes, though I burrowed in the bottom left corner and got hit once ^_~

The terrain was nice to look at, wasn't a big strain. The spontaenous and spaced out layout doesn't look very good though, and doesn't follow a real central theme.

The triggers for the map were very well-placed out, showing signs of skill for tough things as uh...Slot Machine and the Lose Bit? Most of it was very simple though, not bordering on revolutionary or anything. Good use of them.

Gameplay: Very good gameplay, simplistic and fun. Not meant to be a very complex game, the game is very easy to learn on some of them, others are harder and more based on your luck. One of those games were you can play 3-5 since you're bored.

Replay value is good for the range of 12, simple mini-games that will almost please anyone who plays. The luck factor hurts it overall, as it will discourage those who rely on skill or learning noobs. Does tend to get stale after a few plays.
Terrain: 7/10
Triggers: 7/10
Sounds: Not applicable
Gameplay: 8/10
Replay Value: 7/10
Overall: 7/10

Report, edit, etc...Posted by TheOddAngel on 2005-03-25 at 09:23:42
I really liked this game
I thought it was fun!!!

Mabe you could work on a sequal with more mini-games
and make more less hard ones?

I say you dont have lives just let people play them all OVER AND OVER again
if they want to that way the game doesn't have to end smile.gif
Report, edit, etc...Posted by LittLeLives on 2005-03-25 at 13:46:27
Undeniably fun and irrefutably tough. This is a big challenge you've layed out for us. This game requires both skill and dumb luck. A person could memorize where the zerglings are on Random Blast and could maybe lose four lives or eleven. A person could just run around aimlessly and lose one life or all twelve.

As Ultimo said, the terrain is nice to look at, but the game selection area isn't in the middle, making it somewhat less convenient. It can also make players uneasy as we're mainly used to being in the center. Also, looking at some black space most of the time makes it kind of uncomfortable.

Good job on triggers. The center view on the selector helped a bit. Some very common triggers used at their best. That shows talent.

A simple and clean game play. It flows rather nicely. As luck is a major factor, it makes it harder than your average mini-game game, which makes it less fun as you won't be able to complete it. However, this game is good for a lot of laughs.

Replay value depends on the will of the player. If they're that persistent, persevering person, they'll continue to play this until they beat it. If they're that hopeless, unfaithful and "weak" kind of person, they'll just say it's impossible and quit. Honestly, I only played this game because I was bored, so whenever you can't find a good map, just gather up some friends and play this map.

Overall, it's a nice little map with cool little games. Terrain hurts, but triggers compensate for it. Luck factor bruises and gameplay helps it a bit along with the replay value.


Terrain : 8/10 - Platforms yes, space no.
Triggers: 9/10 - Common triggers used by a talented map maker.
Enjoyability: 7/10 - It's funny when you think you have it, but you really don't.
Gameplay: 6/10 - Darn un-luckiness.
Replay Value: 4/10 - Fun to play when bored.
Overall: 6.5/10 - Neat and tidy map.


Report, edit, etc...Posted by Red2Blue on 2005-04-07 at 02:11:17
If it isn't a bound, why call it a bound? Is there some reason why you stated "Mini-Bound Games?" That whole idea really confuses me.
Report, edit, etc...Posted by Kain on 2005-04-07 at 09:20:17
You should make a number 2, where you can choose difficulty, then you go through each mini game like you would in a bound, where you have a safe spot so you can wait until people are ready, then you go into it and all the people get teleported into it, and if they pass they move on to the next safe spot waiting to go into the next level, and if they don't, they have to either retry it with how ever many lives they lost on that mini-game, or you could have it where they only lose one life per try...


The name made me play it, because I like bounds... then I was a little upset when it wasn't a "Mini-Bound Game" but I liked it and played it a couple times. I think my favorite one is the cake one...

I would like to know the reason you called it a "Mini-Bound Game" too...
Report, edit, etc...Posted by Fortune on 2005-04-07 at 12:30:16
Red2Blue, usually, maps involving any type of competitive obstacles are known as bounds these days.

On the other hand, Bounds are a specific type of map in which your runner (usually zergling) has to avoid explosions. The whole bound concept has changed greatly over the years.

Besides, who cares what the name of the map is.
Report, edit, etc...Posted by MapUnprotector on 2005-04-07 at 15:45:19
Making it where everyone is together was a bad idea especially with lives, no competition and the lives makes it so you can't play each minigame if you die. Especially with that slots minigame, really really dumb. This is just an ok map not as good as your early ones wink.gif
Report, edit, etc...Posted by Kain on 2005-04-07 at 17:36:04
Bounds are where you dodge explosions, not mini games like this, like millenium said himself, its not a bound map, it's just named that...
Report, edit, etc...Posted by Fortune on 2005-04-07 at 18:17:03
Which I already explained Kain...

Maybe you should read more carefully.
Report, edit, etc...Posted by MapUnprotector on 2005-04-07 at 19:01:21
I think not giving a name that really describes the map then doesn't really help it's appeal. Many people might just see the word bound and be scared of it, or see the word bound and expect a bound.
Report, edit, etc...Posted by Fortune on 2005-04-07 at 20:24:18
You all have our good points—I guess the factor that will decipher who's correct is the success of the map.

I had fun with it, so I'm not displeased.
Report, edit, etc...Posted by MapUnprotector on 2005-04-07 at 20:25:28
Well it's made by mill so of course people will love it biggrin.gif Take The Blob for example, or Aerial Combat happy.gif
Report, edit, etc...Posted by Oo.ZeALoT.oO on 2005-04-07 at 20:59:44
Its pretty fun but i defenitly prefer wallball and ur other maps smile.gif .
Report, edit, etc...Posted by Red2Blue on 2005-04-08 at 03:33:57
Geez, I do read...


Im saying though...

This isn't a bound. A bound is a term given to maps that involve using a runner and dodging explosions. This map is basically misleading players into thinking that it is a bound with mini-games.


QUOTE
Besides, who cares what the name of the map is.


Its just the name huh? Who cares huh?

Let me make a Golems map called: "Mini-Bound Race" and tell me that is not misleading, and is totally okay.


I tried joining this game probably 8 times (being banned each time) thinking that it was some brand new unique bound, only to find out after downloading it, that it was a REAL mini-game map. I was let down...



Im just saying... don't name something what it is not... Its completely misleading... and really ruins a good name...
Report, edit, etc...Posted by Kain on 2005-04-08 at 09:40:57
QUOTE
Which I already explained Kain...

Maybe you should read more carefully.



You didn't just say that they're explosions, you said "usually, maps involving any type of competitive obstacles are known as bounds these days" which I don't think is true. Whenever I think of a bound I don't think of maps like this. Like Red2Blue said, It was a let down whenever I found out it wasn't a new unique bound.

And I should have put this somewhere in there saying this in the first place... I read it carefully, I just didn't read what I was saying carefully, and thought I had said completely what I meant...
Report, edit, etc...Posted by MillenniumArmy on 2005-04-08 at 17:54:26
QUOTE(Red2Blue @ Apr 7 2005, 12:11 AM)
If it isn't a bound, why call it a bound?  Is there some reason why you stated "Mini-Bound Games?"  That whole idea really confuses me.
[right][snapback]182202[/snapback][/right]

Originally, i had some of the "minigames" planned out to be explosions. Like 4 or 5 of them. This map took weeks to plan out and even more to make. Throughout the process, i was trying to gather up as many original (or not seen often) "mini obstacles" ideas as i could. I compared all the ideas amongst themselves, scratched out the inferior, less fun, and not-as-original or rarely seen ones out. And apparently, all the "explosion" ones got eliminated.

Now at that point, i kept debating as to whether to keep the name "bound" in it or not. I understood the reasonings for both sides. The reason i thought it was ok to keep it in is really because what i think of a bound is not just about exploding squares, but about completing a task/obstacle. Nowadays, literally all bounds are all about exploding squares, which people suppose are now defining what bounds should be like.

I disagree. I think bounds shouldn't just be about exploding squares and runners as i just mentioned above. It's about completing challenges as a team or w/e. And if you look at some of the very very old bounds, you'll c that they aren't just about exploding squares. And also if you look at some bounds like Mario Adventure Bound, it's got lots of mini games.

And also, it seems like alot of people are sick of bounds that consist only of exploding squares and stuff. Explosion explosion explosion, i can see why people get sick of those. I just wanted to try something new, perhaps to please those that are sick of today's typical bounds. It doesn't hurt to try something different does it.

Besides, Mini-Bound games isn't really spreading so it's not really going to "butcher" the whole concept of what people think bounds are.
Report, edit, etc...Posted by Red2Blue on 2005-04-09 at 01:22:05
What are you talking about? "it isn't spreading?"

Its being played so much lately. (it was more widely played when it came out).


Just saying man.

You should name maps based on its entirety.

If its mostly a bound, strictly label it as bound. If its mostly a mini-game map (like in this case), strictly label it as a mini-game map.

Naming maps mixed with other notions completely confuses the gamers.



Like in my d)R(agon_Bound 1, it was a bound and mini-game map, but I named it a bound because it was mostly bound related.




QUOTE
And also, it seems like alot of people are sick of bounds that consist only of exploding squares and stuff. Explosion explosion explosion, i can see why people get sick of those. I just wanted to try something new, perhaps to please those that are sick of today's typical bounds. It doesn't hurt to try something different does it.


I doubt bounds will ever die out. Currently its being played very often. I do understand that it is a bit repetative...

Trying something new CAN hurt. New things could break the traditional flow that is currently achieved from certain maps. And really are frowned upon by traditionalists.


This is no new step in the bounds category... Its more mini-game then bound. You aren't trying anything new. Its all ideas from other maps. Don't name it a bound. "MCing units," and "stop on roulette" are strictly mini-GAME not mini-BOUND. Get it straight...




FIXED IT FOR YOU ULTIMO...
Report, edit, etc...Posted by MillenniumArmy on 2005-04-09 at 01:23:41
Meh, owell closedeyes.gif
Report, edit, etc...Posted by Red2Blue on 2005-04-09 at 01:27:07
I guess,,...


I think im going to have to look deeper, and wait to experience them before I get so excited to play them or expect anything great from them...

I was really let down in this situation...

Gj...
Report, edit, etc...Posted by Ultimo on 2005-04-09 at 01:57:16
QUOTE(Red2Blue @ Apr 8 2005, 10:22 PM)
What are you talking about?  "it isn't spreading?"

Its being played so much lately. (it was more widely played when it came out).
Just saying man.

You should name maps based on its entirety.

If its mostly a bound, strictly label it as bound.  If its mostly a mini-game map (like in this case), strictly label it as a bound. 

Naming maps mixed with other notions completely confuses the gamers.
Like in my d)R(agon_Bound 1,  it was a bound and mini-game map,  but I named it a bound because it was mostly bound related.
I doubt bounds will ever die out.  Currently its being played very often.  I do understand that it is a bit repetative... 

Trying something new CAN hurt.  New things could break the traditional flow that is currently achieved from certain maps. And really are frowned upon by traditionalists.
This is no new step in the bounds category...  Its more mini-game then bound.  You aren't trying anything new.  Its all ideas from other maps.  Don't name it a bound.    "MCing units," and "stop on roulette" are strictly mini-GAME not mini-BOUND.  Get it straight...
[right][snapback]183554[/snapback][/right]

You said it's mostly a bound...label it a bound, then you said if it's mostly a mini-game map, strictly label it as a bound... crazy.gif
The game loses its touch after the 3rd play. =/
Next Page (1)