Staredit Network

Staredit Network -> UMS Assistance -> Music + other triggers
Report, edit, etc...Posted by Dante on 2005-03-12 at 15:12:39
If I create and let play some music that lasts for duration where are other triggers, that others dont "start"

Pls tell me a solution, im desperate

edit
there is presserve trigger setting
Report, edit, etc...Posted by BeeR_KeG on 2005-03-12 at 15:16:10
I have no clue about what you jsut said. Please provide more information.
Report, edit, etc...Posted by LethaL on 2005-03-12 at 15:17:33
Do you mean that when you create sounds they slow down other triggers so they don't go?

1) Is the sound trigger for 'All Players'?
2) Is there another trigger running with waits in it?

Solution to 1: Put the sound for ONLY the player(s) that you want to hear it. There's no sense in having it under All Players if the computer has no mind to say "Oh, this sounds great!"

Solution to 2: Usually the problem is (1), but I don't really know a solution for (2). Others probably do; I'm not fond of technicality with wait times, though.
Report, edit, etc...Posted by Dante on 2005-03-12 at 15:20:02
Trigger one that play music (last for 180 sec f.e.)
Trigger two scenario time is 120 sec (the music still plays, so trigger one work) Hero would tell you that there is great danger running outside caves f.e.

but he doesnt tell it and trigger two is right
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-12 at 15:29:04
You can't ask for help on how to do something by showing us triggers. Your triggers oviously don't work because you wouldn't be asking for help if they did. We can't very well asume what your trying to do by reveiwing non working triggers.
Report, edit, etc...Posted by Dante on 2005-03-12 at 15:43:03
Player 1
Condition
-always
Action
-play any.wav
-Wait for 10 seconds
-Preserve trigger



Player 1
Condition
-Elapsed time is 5 seconds
Action
-Display text
-Order patrol
-wait for 3
-play Beep
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-12 at 17:03:57
Uhh i don't think you get it. The triggers always do what there suppost to do, You need to tell us in your own words what you want to happen and what is happening in addition to your triggers.

I'll give you an example.
Bob wants to kill a unit with a trigger, so you can see his death. Bob can't figure out how to do it so he ask this.
QUOTE(bob)
Hey why won't this work.
Conditions:
-Always
Actions:
-Remove all archon at anywhere

See to bob he thinks his trigger should 'kill' the archon. To everyone who knows what there doing, they have no idea what is going on and only see that Bob is removing the archon.

Your doing the exact same thing except its not as basic.
Report, edit, etc...Posted by SA_Max71 on 2005-03-12 at 18:48:55
*Max attemps to read Dante's mind*
From what I can tell (which isn't much), the wav is stacking. If this is the case, then make the wait much longer.

also, how long is the wav in milliseconds? (1 second = 1,000 milliseconds.)
Report, edit, etc...Posted by sckor on 2005-03-13 at 01:08:00

Trigger
Description:
Loop Music
Players:
¤ Players
Conditions:
¤ Current player accumulates at least 0 Minerals
¤ Current Player accumulates at most "X" Resources
Actions:
¤ Set resource for current player, add 1 mineral
¤ Preserve Trigger



Trigger
Description:
Play Wav
Players:
¤ Players
Conditions:
¤ Current Player accumulates exactly 1 resource
Actions:
¤ Play WAV
¤ Set resources for current player; add 1 mineral
¤ Preserve Trigger



Trigger
Description:
Reset
Players:
¤ Players
Conditions:
¤ Current Player accumulates at least "X" minerals
Actions:
¤ Set resources for current player; set to 0
¤ Preserve Trigger

Report, edit, etc...Posted by Dante on 2005-03-13 at 05:40:33
thanks for your hints smile.gif
I aprecciate your quick helps to noob in this sites who cant ask question properly smile.gif
I think that with that mineral things i can get it thx smile.gif
Report, edit, etc...Posted by sckor on 2005-03-14 at 08:24:54
oh yeah, "X" is the length of your music times 12 if you're using hyper triggers. If your not, just the length of your music divided by 1.
so, 40 seconds is your music.
40*12= 480
convert it to miliseconds.

480*1000 = 480000 minerals = X
so................

(Length of music) * (12) * 1000= X

For hyper triggers, go look at the tutorials by bold head and Dabbu
Report, edit, etc...Posted by RexyRex on 2005-03-14 at 08:50:09
We...really...do...have...tutorials...for...everything...
Report, edit, etc...Posted by terrenblade on 2005-03-14 at 20:18:29
Dont forget that 'display text message' only works for the players it's set for, And you'll need to enable the option "allways display"
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