Staredit Network

Staredit Network -> UMS Assistance -> burrow - unburrowing
Report, edit, etc...Posted by HellCat on 2005-03-13 at 10:22:47
Could u somehow unable a human player to unburrow. It's making my lurker defense map very easy ranting.gif
Report, edit, etc...Posted by Urmom(U) on 2005-03-13 at 10:42:56
yes but the players units have to be preburrowed. what you do is disable the burrow for the player. then you start the lurker off with a computer that has research burrowed. make sure that the lurker is burrowed for the computer and then just simply use the give units feature and give the burrowed lurk from the computer to the player.
Report, edit, etc...Posted by KaboomHahahein on 2005-03-13 at 12:25:42
Link to tutorial for permanently burrowed lurker. If you did not understand what urmom was saying.

http://www.staredit.net/index.php?tutorial=58
Report, edit, etc...Posted by RexyRex on 2005-03-13 at 15:38:11
You can wait until they burrow using Tuxedo-Templar's 'dectecting defiler' trick. But this means another method of placing lurkers, such as dropping a marine out of a dropship, loading the marine, and making the lurker. (Not much of a differnce from making them stay burrowed anyways).

There isn't a tutorial on it, so I'll make one later smile.gif. As for now, here it is.
Create a small location (16x16 pixels is good).
Create a 3x3 location.
In some area that no one notices, or that no one can even see, place a zergling.
Constantly center the location on that marine which you have in the dropship for creating lurkers.

..wait..

I doubt you want to do this, so just tell me in the thread if you want me to continue with my method. tongue.gif
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