Staredit Network

Staredit Network -> Melee Production & Showcase -> Balanced Map + Anti-Maphack
Report, edit, etc...Posted by MiMiC on 2005-03-13 at 12:01:33
Well After much work making up many ideas on how to add AMH to melee I found a way. This map uses square terrain and that won't change, partly because I hate Isomic Terrain and it quite often makes maps un-even. I know its massive in size but Its that or a really buggy map (128 too small, 192 too big, anything in-between = buggy). I realize that people *without a brain* can and will crash because they can't read instructions half the time. I'm sure you all know AHM in melee is hard to think about so I would really love some feed-back. This map might not even be used for regualr games but instead used for my clan tourneys.

Anti-MapHack Works same as many other AMH in UMS. It takes a crash-able unit and puts it on the outside where people can't normally see. If you join the game with MH on you get crashed right away. If you turn it on after You get crashed when you goto your main base. If you fly into the darkness to a huge degree you get crashed as well.

Ok I'm Very sorry about this mix-up. The JPG file inclosed in this post has NO QUALITY. The map consists of

-Perfect 40x40 Base space for all 8 players
-10 Vespene Geysers For Every player
-50 Stacked minerals(All below base) at the Same distance, For all players.

Hope that clears alot of things up for you guys =)

[attachmentid=6283]

Some1 asked if it was a VIRUS and it is NOT
Report, edit, etc...Posted by MiMiC on 2005-03-13 at 12:26:35
QUOTE(PsychoTemplar @ Mar 13 2005, 11:12 AM)
Even though that looks like a virus I'll give you the benefit of a doubt. Here's a better anti-hack engine... bwscanner.com It's not buggy, it's tried and true and it can only be compared to one other anti hack engine. But for your purposes, ie tourny's, bwscanner will be fine.
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Ye now that i took a second look at the file size (7.87k) it looks like a VIRUS lol. fact is that it is not. BWscanner isn't exactly what I need + This is a map of 7.87k Instead of a Bot program map and other things. Works very well for that reason.

NOT A VIRUS.... If some1 really wants a screenshot thingy I'll go get the program now. Expect a screeny in like 5 minutes
Report, edit, etc...Posted by MiMiC on 2005-03-13 at 15:07:59
QUOTE(PsychoTemplar @ Mar 13 2005, 12:58 PM)
I'm not going to lie to you. This map is terrible. We don't accept money maps at these forums. Just because you say it isn't a virus doesn't mean people will believe you. You're new here and you just posted a money map that's only 7.87k. That's more than enough to deter me from dling it. I don't have one map that is less than 30kb (yes I know kb and k are the same thing)
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I only posted it because Its "something new" Original and Un-copied I really want to understand where in hell you get VIRUS from. Its 7.87Kb with a SCX extension. It has an obvious map programmed into it. I'd love to know someone hell anyone who could program a fully functional hack into 7.87Kb of code under a SCX extension combined with a map which you say is way too small to begin with. I've had Excellent feed-back in many areas for this map.

As for a NO MONEY MAP POLICY I feel it defeats the purpose of this site. The main slogan states "Pushing Starcraft Maps to the Limit". To be honest making a few cheesey Well Terrained maps isn't living up to this qualification. I stretched a huge amount to make an anti-MapHack map for Melee and feel it was a great success.

If a "admin or mod" see's this and decides Despite the excellent arguments above that this map is worthless/not allowed then feel free to delete it entirely. I would have hoped this could have helped the starcraft community but apparently not. BTW this was tested with all 3 of the Most recently released 1.12b Map-Hacks and all 3 we're kicked for using them.

I'm still up for more feed-back, Try to refrain from stating Money-Maps suck and this map blows and stuff like that. It did take a decent amount of time and effort despite its appeal.

~ Have a Nice day!
Report, edit, etc...Posted by mobomojo on 2005-03-13 at 16:37:15
How is this even a balanced map? It looks like a moneymap, and probably will play like a money map. Just because you claim its "antimaphack" doesnt mean that everybody will suddenly play it because its the safest map out there. Its not new, its not creative. People at one point found ways to crash BW for those who had maphacks, and that is without compromising how a map looks and play.
Report, edit, etc...Posted by BeeR_KeG on 2005-03-13 at 16:38:44
WTF is this?
I see you not mention one time what this "Anit-Maphack does"
We don't accept money maps because we are a quality map making site and money maps aren't quality.

A .scx file can't have a virus.
Report, edit, etc...Posted by MiMiC on 2005-03-13 at 16:50:14
QUOTE(mobomojo @ Mar 13 2005, 03:37 PM)
How is this even a balanced map? It looks like a moneymap, and probably will play like a money map. Just because you claim its "antimaphack" doesnt mean that everybody will suddenly play it because its the safest map out there. Its not new, its not creative. People at one point found ways to crash BW for those who had maphacks, and that is without compromising how a map looks and play.
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I'd love to see an example of a Anti-Maphack(Melee Version) Map that you have Seen/owned/made. I'll even so openly patch SC to an earlier version to test it. Why do you consider Money Maps Unbalanced?

QUOTE(BeeR_KeG[eM] @ Mar 13 2005, 03:38 PM)
WTF is this?
I see you not mention one time what this "Anit-Maphack does"
We don't accept money maps because we are a quality map making site and money maps aren't quality.

A .scx file can't have a virus.
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Why is it that a Money map Can't have quality? I think its more of an opinion really. I see nothing wrong with what I have done here.

I'd like to thank you personnaly for clearing up the VIRUS in a .scx file BS yahoo.gif

Anymore feedback?
Report, edit, etc...Posted by BeeR_KeG on 2005-03-13 at 16:56:12
By terms previously discussed before in SEN, Money Maps aren't quality because all you do is stack lots of minerals real close tot he start locations and make big square featureless blocks of terrain.

I see you not mention one time what this "Anit-Maphack" does or how it works.
Report, edit, etc...Posted by ShadowBrood on 2005-03-13 at 17:21:16
How the censored.gif does this alleged AMH work? it looks just like a normal crappy money map.
Report, edit, etc...Posted by Yenku on 2005-03-13 at 18:23:38
Hey, feel free to make all the money maps you want. Dont get upset when we throw them back in your face.

I see how you tried to do something new with an anti map hack, and yes i would like to know what it does. Does it just kick them? And what did you use to boot them?

And mobomojo was saying that this map is unbalanced, not all money maps.

It doesn't look like there are any minerals either, and I dont feel like playing on it to see.
Report, edit, etc...Posted by MiMiC on 2005-03-13 at 23:31:15
QUOTE(Yenku @ Mar 13 2005, 05:23 PM)
Hey, feel free to make all the money maps you want.  Dont get upset when we throw them back in your face.

I see how you tried to do something new with an anti map hack, and yes i would like to know what it does.  Does it just kick them?  And what did you use to boot them?

And mobomojo was saying that this map is unbalanced, not all money maps. 

It doesn't look like there are any minerals either, and I dont feel like playing on it to see.
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Thanks for the Well-constructed feed-back. i'll explain a few things now to hopefully aid your future comments.

Anti-MapHack Works same as many other AMH in UMS. It takes a crash-able unit and puts it on the outside where people can't normally see. If you join the game with MH on you get crashed right away. If you turn it on after You get crashed when you goto your main base. If you fly into the darkness to a huge degree you get crashed as well.

Ok I'm Very sorry about this mix-up. The JPG file inclosed in this post has NO QUALITY. The map consists of

-Perfect 40x40 Base space for all 8 players
-10 Vespene Geysers For Every player
-50 Stacked minerals(All below base) at the Same distance, For all players.

Hope that clears alot of things up for you guys =)

offtopic.gif Everyone that I played on with this map so-far has enjoyed it. (minus a map-hacker that thought it was stupid that he got crashed) tongue.gif
Report, edit, etc...Posted by Yenku on 2005-03-13 at 23:43:34
next time try making a normal melee map with AMP, we would appreciate it much more.
Report, edit, etc...Posted by MiMiC on 2005-03-13 at 23:53:21
Sorry bout double post but =S

QUOTE(mobomojo @ Mar 13 2005, 03:37 PM)
How is this even a balanced map? It looks like a moneymap, and probably will play like a money map. Just because you claim its "antimaphack" doesnt mean that everybody will suddenly play it because its the safest map out there. Its not new, its not creative. People at one point found ways to crash BW for those who had maphacks, and that is without compromising how a map looks and play.
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-Money Maps are balanced(You can win with all 3 races)
-All bases are equal in size/shape/resources/entrances
-Your right they don't have to play only my map and I doubt they will
-It is "New" and "Creative" by my standards, I have never seen a ANTI-MH Melee map NOR has anyone said anything like that untill now.
-Through reading many posts in this forum I find a small knowlegde for Extending the use of melee maps for a modded type of atmosphere *read slogan*.
-I'd love to see this map that comprimises nothing at all. Keep in mind that If I knew how to HEX the shit out of every map I could and would do the same.

QUOTE(BeeR_KeG[eM] @ Mar 13 2005, 03:56 PM)
By terms previously discussed before in SEN, Money Maps aren't quality because all you do is stack lots of minerals real close tot he start locations and make big square featureless blocks of terrain.

I see you not mention one time what this "Anit-Maphack" does or how it works.
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-I realize the general look is very crappy, But who really cares? Its a game not an art studio
-Stacking minerals and locating them in-front of a base is alot harder then placing a few random minerals for players in a non-money map.
-Money maps are meant to be big and blocky looking because It does offer a different style of gameplay.
- Anti-MH Drops any and every current Map-Hack out (at least to public) The map itself offers 3 forms of AMH because I realize its an ez patch for hackers.

QUOTE(PsychoTemplar @ Mar 13 2005, 04:10 PM)
If it were a fake extension (ie just text) it could be =/. Whatever, you've done nothing helpful to the community. You've basically taken the format of about 5000 money maps (which all suck) and then claimed it has anti hack. Even if it does it's not like BWScanner and other program of the like don't do the exact same thing, only better and on any map without restriction. This map is worthless.
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-If I uploaded a "Fake extension" It wouldn't really do much now would it? By the time you Downloaded it and wen't to test it would it magically infect your system? I highly doubt anyone playing SC can program a Fake-extension hack With auto-install in 7.87Kb
-Money Maps do have alot of similarities BUT mine tend to be the Most-Even + weel thought up Version out. I give compliments to the creator of G² and Green because He actually took time to make it an Even space.
-Not all money maps Suck, That is your opinion and you are entitled to it, but you can't be prejudice(even to a map tongue.gif)
-Worthless in the mind of a person who can't look past the fact that this is more of a advancement then they think. Look past the *Money Map* And look into the general Point of this map. Only then will you see the point to it

QUOTE(ShadowBrood @ Mar 13 2005, 04:21 PM)
How the  censored.gif  does this alleged AMH work?  it looks just like a normal crappy money map.
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-It looks like that for a good reason
-It contains 3 ways of Crashing Map-Hackers
- I'll update it in the next version Which will include a list of additional feats to enhance Melee play


Alot of answers =S keep up with the feedback dudes

ADDITION:
QUOTE(Yenku @ Mar 13 2005, 10:43 PM)
next time try making a normal melee map with AMP,  we would appreciate it much more.
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I'll be trying this once I get my mind around a few other *important mods* that I wish to add to melee
Report, edit, etc...Posted by MiMiC on 2005-03-14 at 00:18:33
QUOTE(PsychoTemplar @ Mar 13 2005, 11:07 PM)
That's because anti hack programs are much better.
No.
Hidden extension maybe? With computers you never know. However, I will now give you the benefit of a doubt and asume there is no virus.
Maybe because no one decent actually plays them? Zerg are lose their economic advantage instantly.

In short, this map is worthless. Since you don't seem to understand why I'll explain...
A) Anti-Hack Programs are available
B) There is nothing unique about how this map plays. It's been done 1000's of times over.

EDIT: By the way your name is very appropriate XD.
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-Heres a problem you seem to display. You can't get it out of your mind that it is New... You yourself have just stated it unknowingly

-You state anti-hack programs are better... But if your in-game ti won't help you to see a message saying so and so is hacking nearly half way through a game, nor will it crash ANY DECENT HACKS

-Your saying that Zerg gets owned in this style of map? I'd love to see your BEST player play one of THE BEST players I've seen on melee, then we can see if a rig is in effect.

-Once again stating the map is worthless. Is there no other feedback you can come up with?
A) No censored.gif they are avilable.... but they don't work the same way so Don't use them to compare... Its a map forum not a Who can program the most leet bot pmfg pwnzored in the hex editing no0b hacker blah blah
B) Like stated before Show me even 1 version of a melee map with AMH that can block a map-hack of my choice. Oops There isn't one is there?


Apologies for getting into the flamming side of things, But I feel it is almost needed because Alot of feedback is very poorly constructed of prejudice opinions.
Report, edit, etc...Posted by mobomojo on 2005-03-14 at 00:32:49
This is getting redundant. If this is a moneymap, theres only two feasible tactics anyhow: rush when the map says NR20, or just mass units (preferably carriers). In those case, maphack rarely gives anyone an advantage over the other.

If you want to push AMH, put it in a REAL map, and then we'll listen.
Report, edit, etc...Posted by mobomojo on 2005-03-14 at 02:05:21

http://www.somethingawful.com/articles.php?a=2715

We're up to step 3 now...
Report, edit, etc...Posted by MiMiC on 2005-03-14 at 09:45:53
QUOTE(mobomojo @ Mar 13 2005, 11:32 PM)
This is getting redundant. If this is a moneymap, theres only two feasible tactics anyhow: rush when the map says NR20, or just mass units (preferably carriers). In those case, maphack rarely gives anyone an advantage over the other.

If you want to push AMH, put it in a REAL map, and then we'll listen.
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- Rushing Zealots is stupid to do. I will personally Zerg VS Toss you on this map. the replay will be posted in big bright letters for all to see. This is quite honestly getting out of hand.
- Carriers are a zery easy defeat on money maps.... Nor will you EVER get an easy chance to use them. You miss the key feats apparently.
- If MH had no advantages NO-ONE would waste the 5 or 6 hours to program a good one. Nor would they Re-Program it to get rid of many crashing methods.

QUOTE(PsychoTemplar @ Mar 13 2005, 11:39 PM)
I'm going to make one last post in this topic and then give up on it.
No.
http://www.gosugamers.net/features.php?i=a&id=2031
If someone's hacking I would just leave, it would piss them off that they just wasted their time only to have me quit mid way through, not that they aren't already wasting their time but they don't know that. In general hackers won't just suddenly turn the hack on after 10 minutes, hell they won't even survive 10 minutes without it.
Some how I doubt Grrrr..., Nada, Boxer, Testie, Control and Yellow would waste their time. (There are others that are arguably the best but those are my favorites).
You wouldn't understand it.
GG NRM K THX BAI happy.gif
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-Can BWScanner Detect a Private Map-Hack with Client Side clicking? I highly doubt it. I just played a game with a ANTI-HACKER... He lags quite a huge amount, states thank god for hack detection leaves, I rejoin game to see if he knows its me(he doesn't) He states that OJ hacks *my buddy who is legit BTW* and banns him. I think you need to work on this program LOL.

-I highly doubt its a waste of time for one. Let me remind you that Money style has a different style of gameplay hense takes different skills and adds them into effect. Hotkey-ing is a MUST you have to be faster. Spells are much harder to use while controlling so many units at all times. Some "Key" examples for you.

QUOTE(mobomojo @ Mar 14 2005, 01:05 AM)
http://www.somethingawful.com/articles.php?a=2715

We're up to step 3 now...
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- It's quite amuzing that you even know about this site in the first place. I skimmed through it fairly fast to pick up some "KEY" attributes to it.

- It's written from the POINT of view of a TOPIC/EMAIL Starter(ME) Saying that people love to flam blah blah blah, I personnaly take alot of flam In alot of forums. The "KEY" difference is that in reality I usually end up ahead of the person anyway. I have Mod Status in many forums because I'm not some fool doing the same shit over and over, I'm unique and only people with a unique mind can grasp hold of a Concept like mine.

- It honestly shows me you've been in the "Flammers Seat" before by even bringing this up.
Report, edit, etc...Posted by Tarh on 2005-03-14 at 10:07:16
Ok, hold on. Just to clear something up, you're saying that your AMH works by placing crash units in places where people "cannot normally have vision"?

Um . . . Air Units / Scanner Sweep?

You're telling me that when I'm playing this map with no hacks, I have to avoid scanning / flying into certain areas? Err . . . If I'm in the middle of a very important game in a tournament worth the leadership of a most renowned clan on BW (just an example tongue.gif ), and my opponent has a weak spot in his base where I could drop attackers into, but that spot is blocked by an AMH crash unit, I would be really mad . . . Just my opinion though.

Anyway, just to clear things up for you guys about the virus, I DLed this and I could find nothing strange about it (with the exception of it has been protected with PROedit [ come on people, you have to learn sometime that protection does nothing to stop stealers ]) However, it would seem that certain sections have an overflow in length (PROedit does this?) Additionally, certain (required?) sections are missing (PROedit does this?). Anyway, There is no self-executable, there is no data that could cause SC to harm your computer, the only file that exists in the MPQ is the CHK file, it would appear that everything is safe to play.

Just for you guys to check as well, here is the extracted CHK (just trying to clear this little virus mess up) the forums do not allow CHK extensions, so just open this TXT file in your hex editor to verify for yourselves.
Report, edit, etc...Posted by Yenku on 2005-03-14 at 11:24:15
mimic, i have to take pyschotemlar's side on the money map unbalance.

I said the following in another thread somewhere:
In regular games these are they're needs to get advantages.

Terran: Dont need as much money(they have cheap early units), love lots of choke points (for tanks and bunks)

Protoss: Protoss units are uberly expensive. the second units, dragoons cost 125 minerals and 50 gas. the first unit, zealots, cost 100 minerals. which is more than any terran barracks unite and more than lings, and hydras. Protoss also accel when they have alot of space on thier hands, because of big buildings and big units.

Zerg: Expand very early and do well with not many choke points.

This is what happens when you play each race in a money map:

Terran: Offence:mass 5000 battlecrusiers. Defence: spackle the entrance of thier base with tanks turrets bunks and supply depots, no one is getting in that way.

Zerg (cannot survive in money maps):Offence: Either they rush with 6 lings very early and possibly win (not against a pro), or they dont. If they dont they lose one of thier two advantages. Then, to attack with ground force, they must go through a tiny entrance to a base. Goodbye army. Thier defence: clog thier entrance with sunks, lasts about a minute before it fails if lurks are involved, it holds up.

Protoss: Offence: Mass 100 Dragoons, or 24 carriers. WILL PWN ANYBODY.
Defence: Cannons,cannons, and more cannons. Last quite a while.

So to sum things up,
RacevsRace- Outcome
ZergvTerran-Terran win.
Zerg vs Protoss- Protoss win.
Terranvs Protoss- Protoss win (they have slight advantages over terran).

Remember Mimic, shape of land has nothing to do with balancing. The terrain has to fit each race in a complemetary way. Not too much highland, not too many chokes, a good amount of land. Expansions- they are needed for zerg to survive, unless they just get mutas and mass the other players workers.

Todays lesson:
50000 minerals for each player, it doesnt mean its balanced, its very unbalanced.
Same goes for land mass.
Report, edit, etc...Posted by MiMiC on 2005-03-14 at 11:46:27
QUOTE(Tarh @ Mar 14 2005, 09:07 AM)
Ok, hold on.  Just to clear something up, you're saying that your AMH works by placing crash units in places where people "cannot normally have vision"?

Um . . . Air Units / Scanner Sweep?

You're telling me that when I'm playing this map with no hacks, I have to avoid scanning / flying into certain areas?  Err . . .  If I'm in the middle of a very important game in a tournament worth the leadership of a most renowned clan on BW (just an example  tongue.gif ), and my opponent has a weak spot in his base where I could drop attackers into, but that spot is blocked by an AMH crash unit, I would be really mad . . . Just my opinion though.

Anyway, just to clear things up for you guys about the virus, I DLed this and I could find nothing strange about it (with the exception of it has been protected with PROedit [ come on people, you have to learn sometime that protection does nothing to stop stealers ])  However, it would seem that certain sections have an overflow in length (PROedit does this?)  Additionally, certain (required?) sections are missing (PROedit does this?).  Anyway, There is no self-executable, there is no data that could cause SC to harm your computer, the only file that exists in the MPQ is the CHK file, it would appear that everything is safe to play.

Just for you guys to check as well, here is the extracted CHK (just trying to clear this little virus mess up) the forums do not allow CHK extensions, so just open this TXT file in your hex editor to verify for yourselves.
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They crash units are placed far enough for you to drop n a base... Even though you shouldn't have to go behind it to do it, Its 192x192 so that the extra space behind you can crash all un-wanted people. You can in-fact drop if your careful tho... And you can certain go in through a normal way without being crashed.

QUOTE(Yenku @ Mar 14 2005, 10:24 AM)
mimic, i have to take pyschotemlar's side on the money map unbalance. 

I said the following in another thread somewhere:
In regular games these are they're needs to get advantages.

Terran: Dont need as much money(they have cheap early units), love lots of choke points (for tanks and bunks)

Protoss:  Protoss units are uberly expensive.  the second units, dragoons cost 125 minerals and 50 gas.  the first unit, zealots, cost 100 minerals.  which is more than any terran barracks unite and more than lings, and hydras.  Protoss also accel when they have alot of space on thier hands, because of big buildings and big units. 

Zerg: Expand very early and do well with not many choke points.

This is what happens when you play each race in a money map:

Terran: Offence:mass 5000 battlecrusiers.  Defence:  spackle the entrance of thier base with tanks turrets bunks and supply depots, no one is getting in that way.

Zerg (cannot survive in money maps):Offence: Either they rush with 6 lings very early and possibly win (not against a pro), or they dont.  If they dont they lose one of thier two advantages.  Then, to attack with ground force,  they must go through a tiny entrance to a base.  Goodbye army.  Thier defence:  clog thier entrance with sunks, lasts about a minute before it fails if lurks are involved, it holds up.

Protoss:  Offence: Mass 100 Dragoons, or 24 carriers.  WILL PWN ANYBODY.
Defence:  Cannons,cannons, and more cannons.  Last quite a while.

So to sum things up,
  RacevsRace- Outcome
ZergvTerran-Terran win.
Zerg vs Protoss- Protoss win.
Terranvs Protoss- Protoss win (they have slight advantages over terran).

Remember Mimic,  shape of land has nothing to do with balancing.  The terrain has to fit each race in a complemetary way.  Not too much highland, not too many chokes, a good amount of land.  Expansions- they are needed for zerg to survive, unless they just get mutas and mass the other players workers.

Todays lesson:
50000 minerals for each player, it doesnt mean its balanced, its very unbalanced.
Same goes for land mass.
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do any of you play money maps? Zerg is quite often the most powerful defence + offence... your very wrong about protoss owning the shit of people
Report, edit, etc...Posted by Yenku on 2005-03-14 at 11:58:54
Thats the thing mimic, NO ONE HERE PLAYS MONEY MAPS.

Please Note: Do not Quote a post that is right before yours, it is a wste of space. Your lucky Chu didn't see that. I would edit it out.
Report, edit, etc...Posted by Robi on 2005-03-14 at 12:36:49
What MH means ? Multi Hack ?
What AMH means ??

Ok, then you say : "people can't normally see"
I wonder where people can't normally see in a melee map ???
(once you will answer me that, i'll know if your map is just better like others or just worst happy.gif)

Then someone told about BWScanner, here is a quote of the BWScanner FAQ :
"Q: If I use this alone can I detect if my opponent is hacking?
No, both you and your opponent have to use BWScanner in order for it to work correctly!"
I think if someone hacks in a public server, he won't even launch BWScanner to help detecting him lol, this would be REALLY stupid.

I just hate money maps, but that's my point.
[offtopic]Just try to play a "Phantom" or a "LT" or even some cools UMS like "Verlorener Kampf" or "Volcano Escape" or SOME "Cats & Mouse" (nowadays, 90% of cat & mouse maps are rigged unbalanced or just ugly... so warning !)[/offtopic]

Report, edit, etc...Posted by maximumdan on 2005-03-15 at 21:17:37
you say this is not an art studio and you are right but the way a map looks does matter. a lot of us put effort in to make our maps look good without compensating game play. give it a try you will find it much more rewarding.
Report, edit, etc...Posted by Yenku on 2005-03-16 at 09:30:35
i agree, when judging a map i always conside the look. If its bad, -1 if its so-so, no adding or subtracting. If it looks really nice ill be generous in the other sections of map grading.
Report, edit, etc...Posted by chuiu on 2005-03-16 at 11:45:18
*twitch ... must kill ... AH*
OK!

First of all, you CANNOT have anti-hack in a melee map. Player need extra space in the map to move their air units around, etc. Placing units that crash on vision would totall kill the purpose of that.

Second of all, the units that crash ARE TOO CLOSE to the borders. People can build a starport near the side, build a unit, then crash. If you ARE going to be gay and put that shit in there then at least have the decency to put it on the edge of the map.

Thirdly, this is an overly done distorted version of The hunters map. THe map wasn't even balanced to begin with and you just made it worst by taking out it's best qualities. Like variety (not symetrical), expansions, and unique gameplay with different positions. Since all positions are equal and there are no expansions, it's just mass and go.

Finally, this is a money map. Enough said really, but I'm going to continue as to WHY money maps are bad. In your standard melee game it's all about money and control. Whoever has the most expansions and cash intake and the ability to use it and keep control of the map wins. In a money map, its all about building units and making sure they overpower your opponents mass of units. You just took out 2 things that made the game fun.

SEN is here to bring QUALITY maps to people. And I just made an abundent list of reasons why yours is defined as CRAP. As you can see from everyone flaming you, your style of map and gameplay is not welcome here.

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