Thnx for all the info. I'm going to copy page and try and digest and test all that you wrote offline.
I did figure how to get our "personal heading" scripts (not the ones included in this map) to list in staredit as I did need to include the stat_txt.tbl that was compiled along with aiscript.bin. And have since changed the script headings.
All the problems have been solved except for one last
MAJOR MAJOR one. Scripts ran in UMS's seem to act totally different than in Melee mode? The build orders are identical, but the attack_commands are totally out of wack? Mostly the Ai in the Ums stutters and acts confused? The same scripts perform flawlessly in "melee" form?
It's probably something real obvious that I've triggered wrong, or maybe has to do with location layers? I made a small map w/ the minimal amount of triggers needed to maybe demonstrate what I'm talking about. (The luna Ai map has a much more complicated trigger system but basically same)
If you watch the UMS replay, you will see how the 1st attacks are really screwed up as opposed to the Melee replay tho both use the same script. The build orders are identical and seem to be working fine, just the attacks are really screwed up. This is the same problem I'm experiencing with our custom Ai's in the Luna map I made?
While I realize this is sort of "mod" related, there are really no "mods" involved in this problem. Maybe somebody has experienced this before?
Here are the 2 replays and the small testmap if anyone is curious in a demonstration of the difference or can spot any obvious flaw in triggers?
replay 1 [attachmentid=6404]
replay 2 [attachmentid=6405]
map [attachmentid=6406]
Thnx again.
