This is pretty fun, ten levels of pure awesome.
[attachmentid=6311]
I got to level 9 on my last attempt (the one I really tried on). As you can see I didn't lose too much until level 8.
[attachmentid=6310]
How far can you go and with how many units? Post your rep and show us your awesome Terran micro. =D
Good luck!
ADDITION:
PS: The Replay won't work if you adjust the speed at all. Don't touch the speed. My final attempt starts at 5:45 into the replay. Play this before you watch my rep, so you can have an appreiciation for the micro I used.
That's not training, that's "rushing everything in small spaces without any doodads or different levels of land to "test" people"...
I consider micro's objective to be getting the most out of every unit. I didn't make it, I'm not the one who named it training. Show a rep of how far you got or don't talk. The point is it's fun and it has an arcade feel (ie, the more units you save the better you'll be off next round). If you just stood there all your units would die. Thus micro managment is necessary. Now post a replay or stfu =D.
Doodads don't necessarily mean micro managment, infact, in a melee game hidding behind a doodad is hardly ever relevent. This game only proves that M'M require players to pay attention to be able to use properly. Although it would have been better if they had a level where lurkers flanked you. Or maybe one with 2 rines vs 1 lurk =/.
With so many units, I see it more as luck (though micro does have a place in there). You're just lucky the 4 remaining Lurkers all attacked the Marine that happened to be alone, far away, and not each of em attacking a different unit to take full advantage of the linear splash damage.
What does luck have to do with it? AI always attacks the unit that attacked it first. I don't know what level you're talking about.