...to change a unit to invincible and back again without killing it, like in Death Knights 3 RPG. Whenever you get into a battle, your person is no longer invincible, but when it's over it is again. I always hotkey my units, and the knight isn't being removed and remade because the hotkey is always there.
I'm sure you know
Enable - Make the unit INVINCIBLE (Regardless whether it is already invincible or not)
Disable - Make the unit UN-invincible (Regardless whether it is already invincible or not)
Toggle - Set it to its opposite state
When unit is invincible.
-Toggle-
the unit is now Un invincible
When unit is Un invincible
-Toggle-
The unit is now invincible
Or if you don't want to use a big word like "Toggle" Simply do this:
-This is assuming the unit is already invincible.
CONDITIONS:
-Player1 brings a least 1 anyunit to location "NoLongerInvinc."
ACTIONS:
-Desable invincibility for all anyunit owned by player 1 at "NoLongerInvinc."
-Preserve trigger
-This is assuming the unit is already uninvincible.
CONDITIONS:
-Player1 brings a least 1 anyunit to location "Invincible."
ACTIONS:
-Enable invincibility for anyunit owned by player 1 at "Invincible."
-Preserve trigger
If you pre-place it the unit and edit the properties in SCXE...then you can't change that

.
Yes...but I can't find the "invincibility" trigger.

It is in:
"SetInvincibility" then you tell it to disable,enable or toggle for the unit owned by which player at what location.
There it is...
Damnit, I can't believe I wasn't able to find it. It is early in the morning and I lost my glasses >_> Anyway...thanks.