Staredit Network

Staredit Network -> UMS Assistance -> Pylon-less Cannons
Report, edit, etc...Posted by hOOt3rs on 2005-03-16 at 22:44:16
Alright, so my probe builds a pylon and it changes into a cannon.. and then i set doodad state to enable and the cannon works fine.. i then build another pylong and it changes into a cannon and then that one works fine.. but the one that i had built before it become unpowered? what in the hell..

i am using hyper triggers would that be a problem?
i do also have a trigger that says ..

always - setdoodatestate, Enable photon cannons, at p1 build area, preserve trigg

.. so i do see the problem.. mellow.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-03-16 at 22:48:03
The trigger will only enable one photo cannon per location.
1200th post!
Report, edit, etc...Posted by MidnightGladius on 2005-03-16 at 22:49:42
Hehe, this thing used to bug me all the time; you might even be able to find my thread in this forum about it.

Anyways, there are a bunch of things that can revert doodad state to it's original status (giving units to different players, transmissions, etc.). Therefore, you have to find a way to continually preserve it, which happens to be nearly impossible. Either have a whole lot of locations or put in pylons.

Sorry, but it's the best I can do.
Report, edit, etc...Posted by hOOt3rs on 2005-03-16 at 22:53:40
hmm.. is there a way not to stack a pylon and a cannon at the same place?
Report, edit, etc...Posted by Fortune on 2005-03-16 at 22:58:19
Triggering for this trick is very inefficient and it's also very easy to mess up. Lots of other triggers like hyper triggers and triggers that involve waits mess this trigger up. You have to be very careful with your force-trigger placement.
Report, edit, etc...Posted by LegacyWeapon on 2005-03-16 at 22:59:16
SCMD2 or SF
http://www.staredit.net/index.php?tutorial=99

I'm pretty sure impossible with triggers.

But you can let the player manually do it.
Report, edit, etc...Posted by hOOt3rs on 2005-03-16 at 22:59:29
QUOTE(hOOt3rs @ Mar 16 2005, 09:53 PM)
hmm.. is there a way not to stack a pylon and a cannon at the same place?
[right][snapback]166576[/snapback][/right]



nope .. its unplacable.. and im all out of ideas..
Report, edit, etc...Posted by ShadowBrood on 2005-03-16 at 23:10:27
I happen to have a map which tries this but I have found it to be impossible. It can only have 1 cannon enabled at a time which blows as I can't do an entire defense because of it...
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