Staredit Network

Staredit Network -> Melee Production & Showcase -> [map]Azure Glory
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-17 at 17:37:03
user posted image

Click on the second map on this page for Neo Azure Glory.

I had to update it with the newer picture. 3/30
Report, edit, etc...Posted by Chef on 2005-03-17 at 17:42:24
Don't take the minerals from 6 o clock. Workers get stuck when they spawn. Looks very good (unless those are actually island mains, I can't tell.
Report, edit, etc...Posted by maximumdan on 2005-03-17 at 20:18:43
excellent map. i like how the main base minerals are not all the way in the back cornered in addition to everything else you mentioned. i would consider raising the walled in expansions though.
Report, edit, etc...Posted by mobomojo on 2005-03-17 at 21:20:33
Rather simplistic, but I can very well say that I am pleased you at least put some thought into this map. biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-17 at 23:33:32
Thank you for your responses. I simply copied the minerals from bill's lost temple. I realize it can be hard to fish out new peons, but that was the only way I could place the minerals if I was to have a fair geyser position. And yes, the two mains are at 1 and 7.

If you are redownloading you may need to clear your browser's cache.
Report, edit, etc...Posted by Chef on 2005-03-17 at 23:57:38
Why not the one at 9 on lost?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-18 at 00:49:23
QUOTE(PsychoTemplar @ Mar 17 2005, 11:57 PM)
Why not the one at 9 on lost?
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The gas becomes seigeable from the mineral-only.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-18 at 04:02:17
Fixed a minor issue concerning vision over the wall between 7 and its mineral-only.
Report, edit, etc...Posted by Yenku on 2005-03-18 at 11:11:52
Hey good job. Why do you thank TL.net's Empyrean? What contribution did they give?

I like the expansions. Good mineral placement, not too unbalanced for any race. There is no high ground for terran to seige from, but instead you made small choke points in which they can protect. Well done.

8/10 I like how you put thought into this, but try not to copy mineral placements of other people. Its not too hard to do by yourself. It makes me think that your copying other things too.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-18 at 13:12:35
QUOTE(Yenku @ Mar 18 2005, 11:11 AM)
Hey good job.  Why do you thank TL.net's Empyrean?  What contribution did they give?

I like the expansions.  Good mineral placement, not too unbalanced for any race.  There is no high ground for terran to seige from, but instead you made small choke points in which they can protect. Well done.

8/10 I like how you put thought into this, but try not to copy mineral placements of other people.  Its not too hard to do by yourself.  It makes me think that your copying other things too.
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I thanked Empyrean because he pointed out the pros and cons of the map. I didn't take most of his advice, but he still spent a good amount of time on this map, and I felt it wouldn't be fair if he wasn't mentioned.

Now, about the mineral placement: I assumed that if I took the mineral placement from bill's lost temple, they would all harvest at the same speed. I could have just tried to make my own, but it could have been different. Plus, what is the point of making your own placement? What is gained? Nothing else in this map was copied from anything.
Report, edit, etc...Posted by Yenku on 2005-03-18 at 15:20:11
ok, but next time you dont need to quote the post that is right before yours.
Report, edit, etc...Posted by best.sock on 2005-03-19 at 01:44:07
very nice, my only concern at first glance is that an easy expansion with gas will give zerg alot of ease vs terran. double teching would be quite easy while the second gas wouldn't help terran as much. But i say this without playing the map, terran may be able to push early. ill play test it some
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-19 at 03:16:55
Fixed a minor issue concerning seige tank range.

EDIT: You will need to refresh in order to see the change in the picture.

ADDITION:
QUOTE(the.pope @ Mar 19 2005, 01:44 AM)
very nice, my only concern at first glance is that an easy expansion with gas will give zerg alot of ease vs terran. double teching would be quite easy while the second gas wouldn't help terran as much. But i say this without playing the map, terran may be able to push early. ill play test it some
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I give zerg a second free gass, and toss an open center area. However, every single expo is extremely harassable one way or another by terran.

btw, thanks for trying out my map, and be sure to dl the newer version!
Report, edit, etc...Posted by Chef on 2005-03-19 at 10:18:50
I forgot to mention, I really like how everything can be done from the center (attacking and defending). It puts a high value on it =D Would it be too much to ask for you to mirror the mineral placment for blue and do it for red? All you would have to do then is put the gas on the lower side instead of the upper. When I say mirror I mean how blue's minerals are coming 2, 3, 3 from the top you make red's come 2, 3, 3 from the bottem. Also Red's gas nat's gas should be moved just slightly to the right so it opens up from the base like blue's. That was an early muta harrass could still be very effective (unless you're going for asymmetry to balance out the placment of red's minerals). Overall I really like this map and I do intend to play it.

Great job,

PsychoTemplar
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-19 at 11:24:52
Thanks!

In the beta version I did have red's gas below the nexus/cc/hatch. However, if gas is below it then you need 4 peons to harvest. The way it is now doesn't have that problem, and it has seemed very fair in all of it's games. What do you mean by "2, 3, 3"?

ADDITION:
Hmm, this may not be what you mean (or maybe it is), but 1's main is bigger than 7's. They are both so big that it shouldn't be a problem, but in 1.2 I will fix that. smile.gif
Report, edit, etc...Posted by Chef on 2005-03-19 at 12:15:17
Hmmm, I didn't know that. Wonder why that is. I meant 2 mineral patches together, then 3 then another 3.
Report, edit, etc...Posted by Yenku on 2005-03-19 at 13:20:11
You see how on the top you put a patch of 2 minerals, then 3, then another 3 below that. He wants you do the the exact same thing, but upside down for the bottom. So it would be 3, then three on top, then 2 more.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-19 at 15:35:54
Oh, thanks for clarifying. That might change the speed of mining. But since I don't know, I think going with a more tried and true method for something as integral as mining is smarter.

btw: there are some more changes in store...

Bill said that I should add more minerals to each nat, and take some away from the mineral-only (so pvz is fair). I am waiting for further response, but if none comes I'll just wing it with 8 at the nat and 6 at the min-only.
Report, edit, etc...Posted by Yenku on 2005-03-20 at 17:00:47
Also, you should have both the main bases minerals facing the sides of the map.. You have blue's minerals vertical and red's horizontal, you should fix that.

I didn't make it very clear in my earlier posts, but i really think this map is good.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-20 at 17:08:39
With the next version, I will probably do that, but for a different reason than you. What is wrong with having them how they are now? Is it symmetry? I am not trying to be rude, I am just asking. smile.gif
Report, edit, etc...Posted by Yenku on 2005-03-20 at 17:14:38
Truthfully, I do not really have a reason besides symmetry.
Report, edit, etc...Posted by Chef on 2005-03-20 at 17:16:13
I'll start off by saying I have a lot of respect for this map. It's because it is easier to run behind blues minerals and start getting free hits then reds. Also, as soon as a worker spawns at red's main it will have to try to get past all the workers collecting minerals. If you've ever played at 6 on lost temple you know this can be very frustrating especially in the early game.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-20 at 17:55:26
Good point.

I will change the mineral placement with the next version, a long with a host of other changes. I don't have many problems with having minerals below the nexus, and many other pro maps have it too, but I almost certainly will move 1 o'clocks minerals twoards the top.

Thanks for the kind words both of you!

ADDITION:
btw, I am not moving 7's minerals because then the geyser would either be seigable, or take 4 peons.
Report, edit, etc...Posted by Yenku on 2005-03-21 at 16:15:26
Submit the map, i want final ver.!
Truthfully, if this map was made by someone bigger (more known), it would be a hit with more people. I think because you're not known like bill or rose.of.dream not as many people will appreciate this map as much as i do.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-22 at 13:19:59
Thank you for the compliments! The map will be done today, but I'll probably upload it tommorow.
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