QUOTE(FaZ- @ Mar 19 2005, 07:45 PM)
You technically don't need switches for any trigger. They just make it easier for a novice mapmaker.
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I measure the need of a switch by the function they serve as. In Shadow’s trigger listed the switch serves no purpose, it’s not making it easier for a novice it is only complicating a simple issue.
This is what I understand shadow wants done ...
Conditions:
-Current player brings 1 unit to ‘Yes’
Actions:
-Display Text: Blah Blah Blah
-Give 100 Minerals
Conditions:
-Current player brings 1 unit to ‘No’
Actions:
-Display Text: Yadda Yadda Yadda
-End Scenario in Defeat
Judging by his post, Shadow lacks the basic understanding of how a switch works. Another words he doesn’t understand the states of the switch and how it is supose to relate actions and conditions. Understanding a switch’s uses is large step up from understanding how they work.
PS. axblader: Reread the triggers Shadow has listed, He does not have preserve trigger on them and none of them have the condtions of the switch being clear.