Staredit Network

Staredit Network -> UMS Assistance -> units killed when a unit is moving
Report, edit, etc...Posted by cuinhell(ds) on 2005-03-19 at 17:09:02
Ok if any one has ever played squirl bound then they would now what im talking about its also on double bound and a bunch more bound maps..

What my question is:


Ok when their is a moving unit starting from one location and moving to another location and dieing. When you touch unit you die right.. Any one know the trigger for this obstical?
Report, edit, etc...Posted by KaboomHahahein on 2005-03-19 at 17:12:39
fear.gif more bounds...

Anyways you use this trigger.


Trigger
Description:
Bound thingy
Players:
¤ Player 1
Conditions:
¤ Commands 1 'unit'
Actions:
¤ Move location 'location1' on 'unit' at 'location2'


Then if the trigger is set


Trigger
Description:
Location on unit
Players:
¤ Player 1
Conditions:
¤ Computer player brings 1 unit to 'location1'
Actions:
¤ Kill all 'unit' for player 1


Also I am waiting for LegacyWeapon to post his zergling map in which you can compy the trigger file in put it in your map or just look at it.

Edit: Oh yeah add preserve trigger.
Report, edit, etc...Posted by cuinhell(ds) on 2005-03-19 at 17:18:54
this isn't nor ordanary bound map by the way this will set a new catagory all together smile.gif

ADDITION:
does it have to be player 1 in triggers kaboom?
Report, edit, etc...Posted by KaboomHahahein on 2005-03-19 at 17:21:25
No, whichever player you want.
Report, edit, etc...Posted by Saox on 2005-03-20 at 02:43:12
All you have to do is to center a location on each unit that you whant to avoid. So lets say the unit will be a Ultralisk. Center a location on it, preserve the trigger. The secound trigger you'll have to do is to kill you when you enter that location. Player x brings at least 1 any unit to location "ultralisk". Condition: Kill all any unit for player x at location "ultralisk".
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-20 at 03:39:17
Soax if he is talking about the baisic bound obstical then it would be much better to center the location on the players unit and kill it when the computer brings a unit there like KaboomHahahein said.

Anyways heres a nice little tip. Change all the instances of Player 1 to Current player and give the trigger to all the players you want it to apply to. Then you will only need 2 triggers for all the players total.
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