
more bounds...
Anyways you use this trigger.
| Trigger |
| Description: |
| Bound thingy |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Commands 1 'unit' |
| Actions: |
| ¤ Move location 'location1' on 'unit' at 'location2' |
Then if the trigger is set
| Trigger |
| Description: |
| Location on unit |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Computer player brings 1 unit to 'location1' |
| Actions: |
| ¤ Kill all 'unit' for player 1 |
Also I am waiting for LegacyWeapon to post his zergling map in which you can compy the trigger file in put it in your map or just look at it.
Edit: Oh yeah add preserve trigger.