QUOTE(KaboomHahahein @ Mar 19 2005, 10:22 PM)
Do you have hypper triggers in it? If so it could be creating wait block. Give them to a player with no waits and put the hypper triggers at the bottom of the triggers list.
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Would people stop assuming hyper triggers is the cause of everyones problems.
Glutton: little pet peave of mine, The triggers always Execute properly, you just don't understand how there supose to execute so you think it is wrong.
For your first problem I'm not sure why you expect your mana to regenerate any differantly than it would normally from the 'Mana Recharge' trigger.
In your 'Kill Action' trigger you add 100 minerals but not any gas.
Your second problem is alot more complicated. Basicly your problem is your 'Mana Recharge' trigger. The wait in that trigger can cause major problems, this is because
only one wait can exicute per player at any time. Your Mana Recharge trigger is owned by players 1-6 and fires all the time, due to the always condition, therefore all other waits in triggers owned by players 1-6 can't fire until the 'Mana Recharge' trigger is done. You will need to find a differant way to make this trigger on a time delay.
A Death Counter , a Unit walk, or running the trigger for an excluded player are your options. I don't want to get into those but i would suggest the Death Counter. (we have tutorials)
Also beware of your 'Chain Kill Bonus' trigger for the same reasons. Its extreamly hugh wait can mess up the other waits for that player if they happen to run at the same time.