QUOTE(Kept_Wheat @ Mar 20 2005, 04:49 PM)
thats why i gave it to p12 then enabled it then switched it back. It still doesnt work. I have a start location for p12.
Edit: Since I really cannont get this to work. How do i make a tank like Tower Defense where it moves back and forth making it unmoveable but still shoots???
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I'm pretty sure cannons lose there enabled status when you give them from one player to another.
Here is another likely problem, Since your creating pylons cannons around your new one will become disabled when the pylon is removed. I would try a differant building, maybe a SCV creating a turret.
Theres alot of stuff that messes up the status cannon enabled by triggers. We might need to see the map to figure out whats going on.