Staredit Network

Staredit Network -> UMS Assistance -> Converting 231 Locations to 11... ?-?-?
Report, edit, etc...Posted by PreludeOfDeath on 2005-03-20 at 12:28:18
I have a map I have been working on in my spare time, just for the hell of it. And it got kinda complicated really fast, so i am in a little bind here.

My map looks like this:
user posted image
See those groups of 11 beacons? I have 21 of those. 11 Sub-catagories for 21 catagories.

Once I started getting further and further with triggering, i realized that i can only have 256 locations, in other words, having 231 sub-catagories along with other locations would not work.

Now, how can i still use this system?

It is set up so if you select a Catagory, your guy will move to the group of 11 beacons, and then you have to select a Sub-Catagory. Once you have selected that, it verifies your Unit to what you selected.

Is there a way I can use JUST 11 Beacons? Instead of 231? But how will the locations know what i want it to do?

Is this at all possible, at such a large scale?


If you need any further detail just ask.
Report, edit, etc...Posted by LethaL on 2005-03-20 at 12:33:54
Maybe try using Death Counters? If you select category 1, set deaths for 'Category Unit' to 1. If you select 2, set deaths to 2, etc. For sub categories, do the same thing but instead for 'Sub-Category Unit.' So then when you move to 1 beacon, and say there's 7 deaths of 'Category Unit' and 5 deaths of 'Sub-Category Unit' you get Unit X (Which would be the same as choosing from the 7th Sup from the 5th Category).
Report, edit, etc...Posted by PreludeOfDeath on 2005-03-20 at 12:55:24
And I could use just 11 beacons there couldnt I? And a total of 32 locations (21 Catagory, 11 Sub-Catagory) right?
Report, edit, etc...Posted by LethaL on 2005-03-20 at 15:36:22
Yes, exactly. smile.gif
Report, edit, etc...Posted by chuiu on 2005-03-20 at 17:28:04
I would say use burrowed units on the beacons and when a player is in a certain section you would have a big location on the section and you would do something like:

C:
~Player is in section~
A:
Move location beacon1 on zerg zergling owned by player X at section#.
Give 1 zerg zergling owned by player X at section# to player Y.
~Repeat untill all the beacons would be covered~
Preserve trigger.

Then you would have your triggers work based off two locations, the section and beacon location.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-20 at 18:22:32
I'm compleatly dumbfounded by why you would have a need for 231 beacons? If I was in your game and saw that many beacons would quit imediately. Anyways inspite of that here is a suggestion that will help for saving locaitons if you have 231 or just 10.

Lets say you just have the area shown in your screen shot. What i would do is first draw a location over the entire upper area and one over the entire lower area (section one and section 2). Then you place burrowed units on each of the other beacons. (each one must be differant in unit type and or player). Lastly you would need a small location for each section to be centered on units.)

You would then center a location on your beacon selector that the human controls in that area and you would make a trigger similer to the following.

Conditions:
-Player 'comp' brings at least one 'burrowed unit' to location 'section one centered'
Actions:
-Remove the selector dude
-Center the 'section one centered' location in the center of the area (or some place where there isn't a burrowed unit
-Do the action crap that that beacon enabled.,

So then you would have one two locations for an area where you normaly would have one for each beacon. (PS, you don't need loctions for each player)

Ask if you need more help.

PS. Chu, if this is what you were talking about I apologize.
Report, edit, etc...Posted by chuiu on 2005-03-20 at 19:11:53
That's sorta what I said, you did your slightly differently. Though i was just thinking, you don't even need burrowed units if you know where each location is going to be. Just remember that giving 1 at a time will give the left bottom most unit first and give the beacons then center the locations on them 1 by 1.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-21 at 00:44:24
Thats true, its kinda the differance between making a bound with 254 locations and making one with 1 location. He could do it with only one location or he could do it with 231, and any amount inbetween. The closer you get to 1 the more complex it gets.
Report, edit, etc...Posted by PreludeOfDeath on 2005-03-21 at 01:40:29
I have figured out a way.

Involving Switches, 11 locations, and a hole lot of other shit.

I am beginning to hate

Trigger 1:
If.... (Blah)...
Set Switch

Trigger 2:
If Switch is Set
Then Do This

Trigger 3:
If THIS Switch is Set...
Do This Instead


lol, if you get my drift. Thanks for the help guys.
Report, edit, etc...Posted by sckor on 2005-03-21 at 05:44:43
Hey, instead of 11 beacons or such, just have 1 beacon, with several units, that you can bring to the beacon.

So the beacon is called "trigger" or something
the units are renamed
zergling-1
Marine-2
Firebat-3
Ghost-4
Siege Tank-5
Vulture-6
Drone-7
Dropship-8
Archon-9
Gui Monty-10
Jim Raynor-11.

Just do it like that.

Trigger
Players
*whatever players you want
Conditions
*current play brings at least one zergling to "Trigger"
Action
*Add death, add one for zergling
*Move all zerglings at "Trigger" to "homeplace" (Where all the units are preplaced)
*Preserve Trigger

Trigger
Players
*Whichever players you want
conditions
*Current player suffers atleast one death for Zergling
*Bring at least on zergling to "Trigger"
Action
*Move all Zerglings at "Trigger" to "homeplace"
*Set deaths, subtract one for Zergling
*Other actions../effects/ so on
*Preserve Trigger
Report, edit, etc...Posted by SA_Max71 on 2005-03-21 at 07:57:36
I took a look at his map. He is trying to make a game that was on Xbox for starcraft. (I won't say more than that... it's up to prelude if SEN wants to let them know.)

QUOTE((U)Bolt_Head @ Mar 20 2005, 03:22 PM)
I'm compleatly dumbfounded by why you would have a need for 231 beacons?  If I was in your game and saw that many beacons would quit imediately.
[right][snapback]168997[/snapback][/right]

You can't see the becons right away. They are under the fog of war. The only way to see them all is to move your scince vessel all over the map.

QUOTE(sckor @ Mar 21 2005, 02:44 AM)
Hey, instead of 11 beacons or such, just have 1 beacon, with several units, that you can bring to the beacon.

So the beacon is called "trigger" or something
the units are renamed
zergling-1
Marine-2
Firebat-3
Ghost-4
Siege Tank-5
Vulture-6
Drone-7
Dropship-8
Archon-9
Gui Monty-10
Jim Raynor-11.
[right][snapback]169401[/snapback][/right]

I doubt this will work. He will be using at least 30 Starcraft characters.


Also, I didn't know prelude had made a topic on this. I sent him a PM with more infomation on this before I read (let alone knew) about this topic.
Report, edit, etc...Posted by chuiu on 2005-03-21 at 08:21:00
QUOTE(sckor @ Mar 21 2005, 04:44 AM)
Just do it like that.
[right][snapback]169401[/snapback][/right]

Why post when the problem is solved?
Next Page (1)