Hey its slayer766 here just wondering if anyone knows how to make Blitzball or would like to help me make it. The reasone i am asking this is because i want to add a mini Blitzball game into my Final Fantasy X rpg. So comments please would help.
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If you want the appearance, a pylon Aura sprite would suffice. But, Starcraft's isom prevents a convincing circle of stands from being made. However, there is one Twilight doodad that could be used for a world map to signify a blitzball stadium is there. However, it's not a sprite. And pretty much nothing in FFX looks like twilight.
I think he wants to make a copy of the game "blitzball", the game where an archon follows your wraith around, and you try to score goals while avoiding opponents' wraiths.
you need hypers, a location for the archon to follow - always move the archon to the location, which always follows any wraith in it. A goal is scored when the archon comes into a goal. Simple and easy.
QUOTE(in_a_biskit @ Mar 21 2005, 01:57 AM)
I think he wants to make a copy of the game "blitzball", the game where an archon follows your wraith around, and you try to score goals while avoiding opponents' wraiths.
you need hypers, a location for the archon to follow - always move the archon to the location, which always follows any wraith in it. A goal is scored when the archon comes into a goal. Simple and easy.
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Well you see I cant add hypers into my Rpg map, because they would just mess everything up. Can you think of another way to try and make Blitzball, or something similar to it? Would appreciate it.
All I gave was information on how to get the underwater effect. If you don't have Hyper Triggers, you can't have Blitzball. The game will just go way to slow and muck up really fast. Hyper Triggers don't mess up if they're at the bottom of the trigger list and belonging to a player who doesn't have any waits in their triggers. You should honestly figure out how to make it by yourself, or stop making the RPG. I'd like to not see another "level and kill level and kill" map claiming to be an RPG. Blitzball would require quite a bit of triggers, and just hitting an archon around really isn't a great simulation.
Well since you put it that way, I am not going to make Blitzball. because i never added any space for it anyways. Thanks for the comments everyone.