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Staredit Network -> UMS Assistance -> Center locations on all units
Report, edit, etc...Posted by l)ark_13 on 2005-03-22 at 19:01:13
I know how to center a location on a unit. Thats easy. But I just cant seem to center a location on ALL units! I am using hyper triggers and I've tried everything; I don't know whats wrong. Maybe you cant center a location on all units and I've been wasting my time on a senseless quest... But no... I've seen people do it before! crazy.gif
I must know! Please help. helpsmilie.gif
Report, edit, etc...Posted by BeeR_KeG on 2005-03-22 at 19:04:06
You can't center the same location on more than one unit.
Report, edit, etc...Posted by KaboomHahahein on 2005-03-22 at 19:05:38
You can maybe create a bunch of different locations for each unit to center on but is it really worth it?
Report, edit, etc...Posted by LethaL on 2005-03-22 at 19:08:54
Kaboom, wouldn't they all center on one unit then? If all of the wird coordinate gridding stuff reads maps from Bottom-Left to Top-Right (I think that's what it is), then all of the locations would center on the unit closest to the bottom left of the map.
Report, edit, etc...Posted by l)ark_13 on 2005-03-22 at 19:11:49
So you cant center the same location on multipule units unless they are from different players? Becuase in (U)Bolt_Head's one location bound (new one) he has 1 location centering on every unit for the players.
Report, edit, etc...Posted by KaboomHahahein on 2005-03-22 at 19:13:22
Well if you mean all your units are the same then making multiple locations wont work. But if they are different units they will. Also if they are different players it will work because the conidtion is set for each separate player but you will need different location per player if that happens.
Report, edit, etc...Posted by l)ark_13 on 2005-03-22 at 19:21:25
Okay, thanks guys.
Report, edit, etc...Posted by BeeR_KeG on 2005-03-22 at 19:28:26
QUOTE(l)ark_13 @ Mar 22 2005, 08:11 PM)
So you cant center the same location on multipule units unless they are from different players?  Becuase in (U)Bolt_Head's one location bound (new one) he has 1 location centering on every unit for the players.
[right][snapback]170490[/snapback][/right]


Bolt didn't use the center location on the bounders to know where the unit was. He alsways knew where the unit was by using a Grid System. This way, he always knew where the bounder was, he then would chaneg the triggers a bit to kill the bounder when it got hit by an explosion.
Report, edit, etc...Posted by Urmom(U) on 2005-03-22 at 19:39:28
heres a good tutorial for grids. basically, when giving units to a player, they are given from bottom-most and left-most to the top allowing you you center the location on one unit.

Tutorial
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-23 at 01:26:44
QUOTE(LethaL @ Mar 22 2005, 06:08 PM)
Kaboom, wouldn't they all center on one unit then? If all of the wird coordinate gridding stuff reads maps from Bottom-Left to Top-Right (I think that's what it is), then all of the locations would center on the unit closest to the bottom left of the map.
[right][snapback]170486[/snapback][/right]


Not exactly, the Left most unit is always selected. THEN and only then if there is a tie for the left most unit then the lower one is selected. (being left has far more priority than being low)

QUOTE(BeeR_KeG @ Mar 22 2005, 06:28 PM)
Bolt didn't use the center location on the bounders to know where the unit was. He alsways knew where the unit was by using a Grid System. This way, he always knew where the bounder was, he then would chaneg the triggers a bit to kill the bounder when it got hit by an explosion.
[right][snapback]170511[/snapback][/right]


Sounds like you don't know how my map works at all. I do center a location on the bounder but thats only to detect the end of the level. To kill it from the explotions you kill all units where you create the explotion just like any other bound map. PS, i never detect where the bounder is at all.

Oh yeah since no one has really said this yet here is the answer. You can't technacly center a location on multiple units at once, its impossable. But you can very quickly move the location around meny differant units. If your using the same units/player then you will have to cycle the units off to another player so the location can move to each of them (gridding 101). When your moving a location to 'more than one spot' you have to be very aware of trigger order so you can be sure of the place of the location at the time the trigger runs.
Report, edit, etc...Posted by Navilin on 2005-03-25 at 04:02:02
Ya but what really makes that bound any different for the bounder? Really they wont know the difference if you do it correctlly unless you tell them. I mean the only people that would find that cool are other map makers. I dont know seems like alot of work for getting the same end result. Unless this map is totally radical!1!one111!!! tongue.gif

I dont mean to bash, I do think the 1 location bound is cool but I dont see most people seeing it that way because of the 1 location.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-25 at 04:21:54
Actually It is alot more complex to save work. Now of course useing just One location doesn't save work, but the concepts and the methods required to do it, do.

If you compair my One Location bound to my Time Up Bound you can see where the same concept saved me lots of work. I used the same hopping location techique for the explotions. So instead of having to make basicly 6 level up bounds I made 1 with complex triggers.

Its the same for any concept map really. When you work really hard to make something like that the skills required to make it work trasnfer into other things. I find gridding with burrowed units and such extreamly easy now. Now that i find it easy i can expand on it with stuggleing with the basics. It also allows you to come up with solutions to triggering problems that you would of never thought of before.
Report, edit, etc...Posted by sckor on 2005-03-25 at 05:27:03
I just find making a bound with that many levels astounding biggrin.gif
Good JOb. But what I get confused is that, even if you use hyper triggers, you would only get 12 explosions per second wouldn't you?. I thought I saw more explosions than that..
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-26 at 03:58:15
You can center the location and create more than one explotion before the end of the trigger list you know.

Multiple Locations
-create 1
-create 2
-kill 1
-kill 2
-wait

or

-create 1
-kill 1
-create 2
-kill 2
-wait

One Location
-center location 1
-create 1
-kill 2
-center location 1
-create 2
-kill 2
-wait
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