QUOTE(LethaL @ Mar 22 2005, 06:08 PM)
Kaboom, wouldn't they all center on one unit then? If all of the wird coordinate gridding stuff reads maps from Bottom-Left to Top-Right (I think that's what it is), then all of the locations would center on the unit closest to the bottom left of the map.
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Not exactly, the Left most unit is always selected. THEN and only then if there is a tie for the left most unit then the lower one is selected. (being left has far more priority than being low)
QUOTE(BeeR_KeG @ Mar 22 2005, 06:28 PM)
Bolt didn't use the center location on the bounders to know where the unit was. He alsways knew where the unit was by using a Grid System. This way, he always knew where the bounder was, he then would chaneg the triggers a bit to kill the bounder when it got hit by an explosion.
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Sounds like you don't know how my map works at all. I do center a location on the bounder but thats only to detect the end of the level. To kill it from the explotions you kill all units where you create the explotion just like any other bound map. PS, i never detect where the bounder is at all.
Oh yeah since no one has really said this yet here is the answer. You can't technacly center a location on multiple units at once, its impossable. But you can very quickly move the location around meny differant units. If your using the same units/player then you will have to cycle the units off to another player so the location can move to each of them (gridding 101). When your moving a location to 'more than one spot' you have to be very aware of trigger order so you can be sure of the place of the location at the time the trigger runs.