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Staredit Network -> UMS Assistance -> my question still not answered
Report, edit, etc...Posted by cuinhell(ds) on 2005-03-22 at 19:40:01
ok neutral players don't work when no players are in game.

the question i am asking how do i get units not to be created when the player isn't their?


is it a trigger or what if it is a trigger can some one please help me out?
Report, edit, etc...Posted by Urmom(U) on 2005-03-22 at 19:44:29
make the trigger owned by player.

Always;

Create unit for current player;

im pretty sure this should work because if the player isnt there then he cant run the trigger or something like that.
Report, edit, etc...Posted by LethaL on 2005-03-22 at 19:47:47
- Ok, on the map in an unused area, place a unit for ALL players that can possibly be there.
- Label this unit 'Player Detect'
- In the trigger where the units are created, add the following condition:
Trigger
Conditions:
¤ Current Player Commands Exactly 1 'Player Detect'
¤ Any other conditions you already have
Actions:
¤ Any Actions you already have (No change in actions)

- Voila, you have it. Now if a player isn't there, it won't have the unit 'Player Detect.' If it doesn't have the unit Player Detect, the trigger won't run.
Report, edit, etc...Posted by chuiu on 2005-03-22 at 20:00:09
Dont make a thread just because you haven't been answered, POST IN THE OTHER ONE!
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