- Ok, on the map in an unused area, place a unit for ALL players that can possibly be there.
- Label this unit 'Player Detect'
- In the trigger where the units are created, add the following condition:
| Trigger |
| Conditions: |
¤ Current Player Commands Exactly 1 'Player Detect'
|
| ¤ Any other conditions you already have |
| Actions: |
| ¤ Any Actions you already have (No change in actions) |
- Voila, you have it. Now if a player isn't there, it won't have the unit 'Player Detect.' If it doesn't have the unit Player Detect, the trigger won't run.