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Staredit Network -> UMS Assistance -> Scripts Not Working...
Report, edit, etc...Posted by PreludeOfDeath on 2005-03-23 at 13:26:08
ATTACHMENT ADDED TO NEXT POST!!!

Quick Link: http://www.staredit.net/index.php?act=Atta...pe=post&id=6759


Something is wrong... They dont work...

Can anyone see something wrong?

The triggers freeze and dont react after the first one... Any help would be appreciated... Thanks.

Please let me know if something is conflicting or i need to give more detail.

I dont want to give the map away at all -.-
Report, edit, etc...Posted by LethaL on 2005-03-23 at 13:43:27
Which trigger is the one that's not working?

First, why are all of the Conditions for your triggers unchecked? And all of the conditions/actions where you used locations, it's labeled as '(no location)'
Report, edit, etc...Posted by FaZ- on 2005-03-23 at 13:54:21
QUOTE(LethaL @ Mar 23 2005, 01:43 PM)
Which trigger is the one that's not working?

First, why are all of the Conditions for your triggers unchecked? And all of the conditions/actions where you used locations, it's labeled as '(no location)'
[right][snapback]170940[/snapback][/right]


Obviously he copied the triggers from his actual map and loaded them into a new blank map. It is good to be catious, but no one here is going to steal your map regardless of how brilliant or innovative it is. We need to see the triggers actually in the real map to figure out what is wrong.
Report, edit, etc...Posted by chuiu on 2005-03-23 at 13:56:03
What "first one". Do you mean the select a unit trigger? If that is the case then you have hypertriggers in there, so your waits freeze because of them.
Report, edit, etc...Posted by PreludeOfDeath on 2005-03-24 at 00:07:29
Ok, here is the full map... sorry.
Report, edit, etc...Posted by ShadowBrood on 2005-03-24 at 00:18:00
You gotta put Preserve Trigger for it to repeat...
Also, if you have a bring unti to location thing, the trigger will only repeat as long as that condition is met; you need to keep that unit there forever otherwise the trigger stops.
Report, edit, etc...Posted by PreludeOfDeath on 2005-03-24 at 02:04:09
ACK! What am I doing wrong!? Nothing works! Well, the 'Introduction' Trigger does and the 'Lives -5', 'Lives-10', and 'Lives -25' does. But ALL the other triggers do NOT!

Please, what is wrong here!?
Report, edit, etc...Posted by SA_Max71 on 2005-03-24 at 02:59:31
Ok... one:


Your hypertriggers are the first 4 triggers at the at the top of the trigger window. "All Players" own the hypertriggers. If I recall correctly, hypertriggers can not be owned by "all plyaers", a force that doesn't have any players in it (correct?), and they have to be owned by a player that doesn't have any waits. Other people, however, have placed the hyerptriggers last (as in, the triggers were the last triggers created) reguardless of whether or not the player has any waits.


two:



EIther delete or modify the "Keep In Original" and the "Keep In Extra" Triggers, or else your map will cease to funtion. In fact, I doubt you need them, since switches are cleared. Think of it this way: Unless a trigger is created that turns the switch to "on", or "set", it will remain "off", or "cleared".

ADDITION:
Since I am a bit board, I will PM you the updated version. Since I have never played Soul caliber, how many players are there supposed to be in this map?
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