QUOTE(cs43 at BF)
In various defense maps I have played there is usually one person who sits in the back while multiple players stay at the front defending the runners from getting to the end. They seem to make all the money so they can buy new stuff and keep defending. But, eventually they leak guys and the runners head towards the guy in the back who hasn't been doing anything. He can't defend against them becuase he has gotten so few kills. Then they get by and the game is over right?
Well, I thought of a solution to this problem. Lets say that for every runner you kill, you get 20 minerals normally. Well, I propose to modify that trigger so that The killing player gets 15 minerals and the others each get one of the remaining minerals. And in turn, they each give some of their minerals to everyone else too. That way, the guy in th back get some minerals to build and so does everyone else. I think this is a more efficient system, and no money gets lost in the process.
QUOTE(CS43 at BF)
Idea: All the levels except the last one dont count. But, how ever many guys you lets threw though, will be added to the last level. The last level will be the one that counts.