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Staredit Network -> UMS Assistance -> Problem with Airstrike system
Report, edit, etc...Posted by StarEditron 4000 on 2005-03-24 at 23:55:22
Well, my problem is trying to get the airstrike system to work! Here are the triggs i have in place for the system.


Trigger
Description:
Buy Gunship Support - Set Switch
Players:
¤ Player 1
Conditions:
¤ Teh Player brings at least 1 Chris Jacobs to 'Gunship Support'
¤ Teh Player accumulates at least 60000 minerals.
Actions:
¤ Display for current player: Gunship Support - $60,000
¤ Set 'Gunship Support'
¤ Modify Resources for Teh Player: Subtract 60000 minerals.
¤ Wait for 5000 milliseconds.
¤ Preserve Trigger.



Trigger
Description:
Core Gunship Support (The actual execution of the gunships)
Players:
¤ Player 1
Conditions:
¤ 'Gunship Support' is set.
¤ All Players bring at least 1 Dark Swarm to 'Anywhere'.
Actions:
¤ Center Location 'Satellite Beacon' on Dark Swarm owned by All Players at 'Anywhere'
¤ Wait for 100 milliseconds.
¤ Create 1 Yah-56 Gunship at 'Satellite Beacon' for Teh Player
¤ Clear 'Gunship Support'
¤ Preserve Trigger.


Also, a quick note to add to this:

There is a defiler with dark swarm ready.


So, does anyone see anything wrong with this, because in SC it doesn't work. If I could fix this, Mercenaries may be colossal!

Thanks to TRiGGaMaSTa for helping think of the dark swarm thing.
Report, edit, etc...Posted by chuiu on 2005-03-25 at 00:02:31
You're using "All Players" when refering to dark swarm. Use "Player 12". You can do this with the P12 triggers or either SCMD2 or Starforge. All found in the DLDB.
Report, edit, etc...Posted by StarEditron 4000 on 2005-03-25 at 00:21:14
Of course, that will do it! I can handle Player 12. I may still have something wrong once I fix that.

ADDITION:
(After setting dark swarm to p12)

Oh wow, It worked! I think I might have actually done something right for once. Make sure to play the map once it's done.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-25 at 00:21:29
Your triggers work prefectly, whats wrong? What do you WANT it to do? Your vagueness is killing me.

Seeing broken triggers gennerally doesn't help
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-25 at 01:25:42
To make that more sweet looking, which may be more advanced... But how about instead of creating the wraith there, do something like this.

CONDITIONS:
- Switch "Gunship Support." Is set
- P12 Bring 1 darkswarm to anywhere
ACTIONS:
- move location "satelite Location" to darkswarm
- remove the darkswarm and defiler.
- Create 1 "wraith" at bottom left of map
- Order wraith from bottom left to Satelite location
- Set Switch "activated Bomb Dropping."
- Clear switch "Gunship support."

NEXT TRIGGER


CONDITIONS:
- computer brings atleast 1 wraith (or w/e you're using) to "Satelite location"
- bomb dropping is set
ACTIONS:
- Order all wraith from "Satelite Location" to "top Right of map."
- Create unit with properties, 1 ghosts (cloaked and invincable)
- Run AI script: nuke here at "Satelite Location."
- Wait: (time it takes for a nuke, I dunno)
- Kill all anyunits at "satelite location." (incase nuke doesn't have the range you want or just to make sure it kills everything).
- Clear switch "Activated Bomb Dropping"


Now of course you will need a computer player with a nuke silo and a nuke built, and a location at the bottom left and top right of the map for this to work, But if you pull it off just right. It would look soooo sick, and give you enough time to run from the explosion if you're too close.
Report, edit, etc...Posted by sckor on 2005-03-25 at 08:32:19
I don't get the purpose of the 5000 wait in the first trigger. Is it used to create some sort of cooldown period?

OFFTOPIC

Did you really change all that into blue, underline, and put them under quotation marks?
I heard that you can use GUEdit or something for it.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-25 at 14:09:48
Yea i was bored tongue.gif...
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