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Staredit Network -> UMS Assistance -> Countdown timer
Report, edit, etc...Posted by sckor on 2005-03-25 at 08:26:39
In Death KNights 3 made by Alpha, I saw the countdown timer system that constantly went up. I wonder what the trigger for it was.
I tried, death counts, every 12 deathcounts, it resets and adds 2 seconds to the countdown timer. It constantly adds, (I'm using hyper triggers).
Also, countdown speed is 2/3 of waits, so perhaps 666 miliseconds, and then raise one, and preserve? But I want to stay away from waits.


If I did my death count way, it went like this

0:00
0:01
0:02
0:01
0:03

like that. The time display in death Knights 3 is perfect, and flawless. How do you do it?
Report, edit, etc...Posted by SA_Max71 on 2005-03-25 at 09:44:08
Try these two triggers:


Trigger
Description:
trigger #1
Players:
¤ the current player
Conditions:
¤ always or whenever you want this trigger to happen
Actions:
¤ add 1 death of the independent command center (crash)
¤ presever trigger



Trigger
Description:
trigger #2
Players:
¤ the current player
Conditions:
¤ the current player has a death count of 12 of the independent command center (crash)
Actions:
¤ Modify the count down timer: add <insert amount of seconds you want to add here>
¤ set deaths of independent command center to 0
¤ presever trigger


You could subsitue the independent command center for any unit, but I would use the independent command center (the one that crashes Starcraft).
Report, edit, etc...Posted by chuiu on 2005-03-25 at 10:00:19
Did you remember to pause it?
Report, edit, etc...Posted by LegacyWeapon on 2005-03-25 at 19:03:47
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=45
Report, edit, etc...Posted by sckor on 2005-03-25 at 21:27:38
Thank you all. I'll just have to use waits then.
Sa Max, that is the exact same thing. But it is accurate but a bit ugly.

0:00
0:01
0:02
0:01
0:03

I can't time the countdown timer perfectly.
Report, edit, etc...Posted by LegacyWeapon on 2005-03-25 at 21:28:41
It won't do that if you had read the tutorial tongue.gif
Report, edit, etc...Posted by sckor on 2005-03-25 at 21:30:55
W00t! I got it.
I didn't read the bottom part of the tutorial. Thanks!
Sorry, When you said, "Did you remember to pause it?" I was a bit confused. Thanks a lot though.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-26 at 03:39:45
QUOTE(LegacyWeapon @ Mar 25 2005, 06:03 PM)
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=45
[right][snapback]172545[/snapback][/right]


Why am I credited?
Report, edit, etc...Posted by SA_Max71 on 2005-03-26 at 04:23:31
QUOTE(sckor @ Mar 25 2005, 06:27 PM)
Thank you all.  I'll just have to use waits then.
Sa Max, that is the exact same thing.  But it is accurate but a bit ugly.

0:00
0:01
0:02
0:01
0:03

I can't time the countdown timer perfectly.
[right][snapback]172694[/snapback][/right]

I didn't know that tutorial existed. (But, no, we STILL don't have tutorials for everything tongue.gif)
Report, edit, etc...Posted by Turin on 2005-03-26 at 04:27:27
Ahem, read above. His problem solved, question answered. And yes, we even had a tutorial for that.
Report, edit, etc...Posted by LegacyWeapon on 2005-03-26 at 11:37:06
QUOTE((U)Bolt_Head @ Mar 26 2005, 03:39 AM)
Why am I credited?
[right][snapback]172882[/snapback][/right]
I stole info from a post you made tongue.gif
Then someone else commented and so I added some more stuff I left out happy.gif
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