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Staredit Network -> UMS Assistance -> Is there anything stronger than proedit?
Report, edit, etc...Posted by FTR_ROCKO on 2005-03-26 at 01:12:12
I dont know if this is the place to post this, but is there anything stronger than proedit at protecting maps? Like, one that protects the map AND prevents the sound files from being extracted from known map unprotectors?
Report, edit, etc...Posted by chuiu on 2005-03-26 at 01:33:53
Why would ANYONE care if other people could get to their sounds or not? Its a retarded extra level of protection.

I can't fathom it, but you can find out how to do it here
Report, edit, etc...Posted by Heimdal on 2005-03-26 at 01:59:00
I don't think that method works. And if it does, it's impossble to prevent someone from opening your map with a MPQ editor and extracting the sounds.

One step you can take is to delete the listfile with an MPQ editor. This will make all the files in the archive show up as unknowns. They can still be extracted and examined, and if the would-be thief knows how to recognize which files are WAVs they can always rename them after extracting them. They can also extract your CHK and look for the names of the WAVs in the string table.

So in short, protecting your WAVs is a lot like protecting your map - an intelligent and dedicated person will always be able to get at whatever you're trying to hide, but taking sounds is much easier than unprotecting a CHK.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-26 at 03:29:56
QUOTE(chuiu_os @ Mar 26 2005, 12:33 AM)
Why would ANYONE care if other people could get to their sounds or not?  Its a retarded extra level of protection.

I can't fathom it, but you can find out how to do it here
[right][snapback]172823[/snapback][/right]


Chu, wash your hands and ask for forgiveness. When your are done never post that stupid tutorial ever again. Not only is the idea dumb, but it doesn't even work.

Also even if did work you its very easy to extract wavs from a map. If you want to protect your wavs so no one can download them don't put them in your map and instead use the text "Cool Music Wav is playing"

QUOTE(dumbasstutorial)
None, eh? Well better check the triggers. =)

Every time i read this i want to smack the dumb ass writer.
"Triggers, eh? Well better check the DAMN GAME.
Report, edit, etc...Posted by ShadowBrood on 2005-03-26 at 03:38:29
After reading that tutorial, I have concluded this:

"The guy who wrote that is a complete dumbass."

The sounds would still be in the CHK wouldn't they? All that really does is help if you use GUEdit for protecting.
Report, edit, etc...Posted by FTR_ROCKO on 2005-03-26 at 11:13:27
There are some sounds i dont mind if they take, like sound effects. But i would mind if they take the music found in my maps. Cuz, i make my own music for my maps, and i wouldnt want people stealing and using them without my permission. And i found that proedit, just protects the maps from being open, but the sound files are still able to be extracted..
Report, edit, etc...Posted by chuiu on 2005-03-26 at 11:25:31
QUOTE((U)Bolt_Head @ Mar 26 2005, 02:29 AM)
Chu, wash your hands and ask for forgiveness.  When your are done never post that stupid tutorial ever again.  Not only is the idea dumb, but it doesn't even work.

Also even if did work you its very easy to extract wavs from a map.  If you want to protect your wavs so no one can download them don't put them in your map and instead use the text "Cool Music Wav is playing"

QUOTE(dumbasstutorial)
None, eh? Well better check the triggers. =)

Every time i read this i want to smack the dumb ass writer.
"Triggers, eh? Well better check the DAMN GAME.
[right][snapback]172878[/snapback][/right]


I never actually read the tutorial, I just knew it existed on that page. Oh well, sorry.
Report, edit, etc...Posted by DT_Battlekruser on 2005-03-26 at 11:46:14
Since nobody answered the question directly:

No. Any method of protection availabled can be cracked by an experienced and determined hexxer. Starforge 2.2 and ProEdit protection, however, both cannot be unprotected by using a program and unprotecting the map at the click of a button.
Report, edit, etc...Posted by BeeR_KeG on 2005-03-26 at 11:51:24
Just make your own protector. It's that simple. You can make it as hard to crak as posible as close to imposible as you like but it can still be cracked by the determined person with the right CHK/MPQ knowledge.
Report, edit, etc...Posted by chuiu on 2005-03-26 at 12:02:38
Yes they can, DTBK, I already proved that. (And no I will not give out the method I used)
Report, edit, etc...Posted by DT_Battlekruser on 2005-03-26 at 13:03:31
There is no program in wide release like *blank* that can unprotect SF by clicking one button.

CHEDIT: Let's not give away names.
Report, edit, etc...Posted by hOOt3rs on 2005-03-26 at 14:25:00
i think proedit is really good.. and simple to use.. it protects your maps and triggs which is where u really work hard at.. why in the world do you need to protect sounds.. and how do you extract sounds if you can't even open the map.. i dun get it..
Report, edit, etc...Posted by LordVodka on 2005-03-26 at 16:38:10
I say you can not lock sounds unless you actually picked up a recording device and made them yourself. Other than that, I think everyone smart enough to take the time and extract them out of your map must like the sounds you used, so, you should take it as a compliment that someone wants to use your awesome sounds.

ADDITION:
Hey hOOt3rs, Vegnagun?
Report, edit, etc...Posted by Snipe on 2005-03-26 at 16:54:26
QUOTE(BeeR_KeG @ Mar 26 2005, 10:51 AM)
Just make your own protector. It's that simple. You can make it as hard to crak as posible as close to imposible as you like but it can still be cracked by the determined person with the right CHK/MPQ knowledge.
[right][snapback]173005[/snapback][/right]



uh its not that easy... unless u got the programs to do it -_-
Report, edit, etc...Posted by chuiu on 2005-03-26 at 17:05:39
There are plenty of open source/free C++ compilers out there.
Report, edit, etc...Posted by Screwed on 2005-03-26 at 17:22:08
Offtopic: Such as Borland C++ Complier

More Ontopic: Sometimes Proedit screws up strings though.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-03-27 at 09:26:58
It only screws up the last string in a map. Just create a comment or something when you're done and it should work fine.
Report, edit, etc...Posted by Deathknight on 2005-03-27 at 11:59:15
Just use PROEdit with a hint of your own protection methods. For sounds, make "Dummy" files that are in the MPQ and mix your sounds with them, and then delete the listfile, as well as creating fake strings that point to fake wav files that don't actually exist in your map. That would probably be your best bet.
Report, edit, etc...Posted by Navilin on 2005-03-27 at 14:46:38
well here, I'll offer my services for the low monthly fee of 19.95$+shipping and handling. For that low price you can pay to have me fly to the map crackers house and I will personally stab them with a knife! (It wont be a fatal blow but it will make them think twice!)
Report, edit, etc...Posted by Heimdal on 2005-03-27 at 18:38:49
Another good idea would be to use gibberish for your wav names. The wavs would probably need to be added manually unless you used Starforge's file importer (make sure to check "add name to string table").
Report, edit, etc...Posted by PhoenixRajoNight on 2005-03-27 at 20:42:50
I thought this topic got locked yesterday, its y I didn't reply I think.

Well heres some of my thoughts on the subject, note these are my thoughts, purely opinion and no fact, so im not trying to debate anything. Ok, with that out of the way, the reason I think we all protect our maps is so new peeps who think of some stupid idea, like this one "Dude you should be able to have nukes in your map", in my map no theres a nuke type effect(no need right?) the ghost gets orders to attack every second,the nuke would never go off. Even tho you expalined this, I bet the guy would edit the map with probably his lil knowledge and, and in regular staredit, so now all things placed incorectly to the orignal "staredit" are now erased, the guy will try and figure it out, and probably end up screwing the map in the proccess. Now most likely seeing as how hes new if your name is on that map hes either going to leave it, not caring, and now you have a map with your name on it thats a piece of crap, or hes going to completely erase you from the map, not giving credit where its do. More reasons are that someone will take your map do a few modifications, probably minor, put their name on it and erase yours, now all your hard work means nothing because the next version u make peeps are gonna be like yea well your probably not the original guy or w/e.

So the reasons we protect our maps:

1. To keep it from being wrecked by some jack***'s stupid ideas.

2. We want credit for the time we put into our maps.

3. We want our maps to stay like what we made them to be.

As for protecting sounds I really don't get why it seems to be so important. The only one of those 3 reasons, for protecting our maps, holds true to the sound files and thats #2. Even this tho wanting credit for your wav files is a bit extreme, because most peeps wav files were downloaded from the internet, and are used, some may be custom by that person, but no-one goes man I wish I knew who made these wav's or w/e, to me wanting to keep your wav files from being used is kinda greedy( and i mean this to the most cases effect, the ones that are just sound files downloaded off the internet.)

I personnaly would also like to hear why peeps protect their maps, I'm sure theres more than the BASE 3 I have mentioned.
Report, edit, etc...Posted by BeeR_KeG on 2005-03-27 at 20:54:28
If all you care is having your name in a map then I suggest you read this and apply it.

http://www.staredit.net/index.php?showtopic=5385

I personally prefer to see my map being played in b.net with other peoples name on it than not releasing it to keep sure that my name is there.

You Sir want fame for making your maps.

I for one know that if my map is stolen, all the important people here at SEN that helped test it and fix bugs will know that it's my creation.
Report, edit, etc...Posted by PhoenixRajoNight on 2005-03-27 at 21:17:43
You have obvioulsy not read what I have stated, I said these are main reasons we protect our maps, in general this is why PEEPS protect there maps, and there were 3 reasons that I posted, the reasons that I want to have it protected is ALL 3, mostly #1 and #3, but you have completely ignored these reasons just assuming that I'm only making maps to be popular on b.net, next time think before you speek please, you have blatently taken my post out of context, and I dont much appreciate it.

Thank you, have a nice day.

P.S. If I was worried about my name that much I wouldnt have uploaded it onto here(the unprotected version) because I know if someone from here edited it most likely it would be with good ideas, and not one that would ruin it. I also trust that most likely they will give credit but I'm more concerned with the other reasons, I have posted.

P.P.S. When I generalize I'm using a my opinion.
Report, edit, etc...Posted by chuiu on 2005-03-27 at 22:02:54
P.P.P.S. You sir, did not so much as READ the thread. This thread is talking about possible ways of locking sounds, it's not a "why do we" type of discussion over protection in general. Next time you post, I ask you actally READ the thread and not the thread title and the reply to your post.

And before you go around with your rundown treatment of others just because their reply happened to be OFF from yours, consider the following: http://www.staredit.net/index.php?showtopic=395
Report, edit, etc...Posted by PhoenixRajoNight on 2005-03-28 at 01:41:00
Wow, everyones gotta pick on me today, I guess, I'm pretty much getting to the point why need to worry bout protecting your wav files, theres really no reason too, no-ones going to rip them or say they made them or w/e, or even take it and make everyone thinks its the worst wav file or something, basically by my post i was trying to put some backing for my reasons of basically asking, WHY?

I'm just trying to figure out why protecting WAV's is important to him, we have a clue why its important about maps.

And you should consider your treatment towards me, I didnt reply to him like that because it was off from mine, I made it because of this one line.
QUOTE
You Sir want fame for making your maps.

That was said in my opinion to belittle me, so the stone was not cast first by me, so lay off.

I'm just wondering why hes worried about it, and I feel that he shouldnt need to worry himself about it, I was trying to give some reasons why he wouldnt really need to get in the hassle of trying to protect them. I have also stated its all in my opinion and that I'm not trying to start an arguement here, and your acting way to strict, if a reply has a same basis as a post it still holds some relavence, it doesnt have to be exactly on point. Also nowhere in my post did I refer to anyone being anything for what they doing or seeking. What was said to me was all I want is fame or w/e, but thats ok, but I say something back and your all like and you need to read these rules and w/e. I'm perfectly fine with following w/e guidelines but to say something to me but not to him for belittling me, is completely alienating me, making me to be the "bad guy" in this cituation.
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