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Staredit Network -> UMS Assistance -> Are these triggs right?
Report, edit, etc...Posted by hOOt3rs on 2005-03-26 at 14:42:18
Cloaked Tanks.. is this right?

C:
Command(CurrentPlayer, AtLeast, 1, Armory);



A:
MoveLocation(SCV - Armory, Armory, CurrentPlayer, Anywhere);
MoveUnit(1, SCV, CurrentPlayer, Anywhere, SCV Wait);
RemoveUnitAtLocation(1, Armory, CurrentPlayer, SCV - Armory);
MoveUnit(1, Edmund Duke Siege Tank - Tank Mode, P6, Tanks, SCV - Armory);
GiveUnits(1, Edmund Duke Siege Tank - Tank Mode, P6, SCV - Armory, P1);
MoveUnit(1, SCV, CurrentPlayer, SCV Wait, SCV - Armory);
PreserveTrigger();
Comment(" Cloaked Tanks");




Invisible bunkers..

Invisible Bunkers


C:
Command(CurrentPlayer, AtLeast, 1, Supply Depot);



A:
MoveUnit(All, SCV, CurrentPlayer, Anywhere, SCV Wait);
MoveLocation(Supply depot, Supply Depot, CurrentPlayer, Anywhere);
MoveLocation(Move bunker, Bunker, P8, P1 bunkers);
RemoveUnitAtLocation(1, Bunker, P8, Move bunker);
RemoveUnit(Supply Depot, CurrentPlayer);
CreateUnit(1, Bunker, Supply depot, CurrentPlayer);
CreateUnit(1, Marine, Supply depot, CurrentPlayer);
RunAIScriptAt(Enter Closest Bunker, Supply depot);
Wait(1000);
MoveUnit(All, Bunker, P1, Supply depot, Move bunker);
MoveUnit(All, SCV, CurrentPlayer, SCV Wait, Supply depot);
PreserveTrigger();




BUNKER CLOAKING-

Conditions:
Command(CurrentPlayer, AtLeast, 1, Supply Depot);


Actions:
MoveUnit(All, SCV, CurrentPlayer, Anywhere, Anywhere);
MoveLocation(Make Bunk, Supply Depot, CurrentPlayer, Anywhere);
RemoveUnit(Supply Depot, CurrentPlayer);
CreateUnit(1, Bunker, Make Bunk, CurrentPlayer);
CreateUnit(3, Jim Raynor Marine, Make Bunk, CurrentPlayer);
RunAIScriptAt(Enter Closest Bunker, Make Bunk);
Wait(1000);
SetDoodadState(Disable, Bunker, CurrentPlayer, Make Bunk);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, Make Bunk);
PreserveTrigger();




NO FLY ZONE -

Conditions:
Bring(CurrentPlayer, Exactly, 1, AnyUnit, All Levels);

Actions:
KillUnitAt(1, AnyUnit, All Levels, CurrentPlayer);
PreserveTrigger();

Is there anything wrong with these triggers.. if you find something wrong.. or want to add something.. please reply
Report, edit, etc...Posted by DT_Battlekruser on 2005-03-26 at 14:48:56
Why don't you try them and see if there's anything wrong, then ask what is wrong with the specific trigger??
Report, edit, etc...Posted by warhammer40000 on 2005-03-26 at 14:55:15
This is spam. Test it before you ask.

You probably just want mins....
Report, edit, etc...Posted by chuiu on 2005-03-26 at 15:09:48
If those triggers are what you want done, then yes they are right.

Try posting with actual problems, we are not here to proof read your stuff.
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