[SIZE=14]I NEED HELP WITH THREE THINGS![SIZE=1]they are:You ever play unknown bound?well how the f*** did that guy make the ghost keep doing that dance freaky thingy, also...The Exploding Object Thingy in the tutorials...Don't exactly explain to me what I'm supposed to do...also when I load marines into bunker toggle 'disable' they won't fire >.< ne1 help?
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You ever play unknown bound?well how the f*** did that guy make the ghost keep doing that dance freaky thingy
Hmm... post the map so I can see (make sure you zip it)
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The Exploding Object Thingy in the tutorials...Don't exactly explain to me what I'm supposed to do
Link please
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also when I load marines into bunker toggle 'disable' they won't fire >.< ne1 help?
Are there enemy units nearby? And they should be player owned.
what do you mean zip?but any how the tutorial is the shuttle with stuff exploding under it
Take Map. Open winzip. Make new .zip file. Insert map into this .zip file. Upload here onto Staredit Network.
Do that with your map with the shuttle too.
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Do that with you map with the shuttle too
I didn't say I -had- the map I've just seen it I'll be sure to get it with my friend ^.^
DONT TAKE MY AVATAR! xD
and also, after you do a size or color, press close all tags at the end to make it work.
Have you ever looked at the NAME of that Ghost? I hope one day you do.
That's done by Disabling Doodad State.
For a Shuttle with something exploding under it you run a trigger for the computer...
"Bleh" must be a location that does not effect air (set properties for it, leave only the ground boxes checked)
Players: Comp
Conditions: Meh
-Center Location Bleh on Shuttle
-Create 1 Unit at Bleh
-Kill all men for all players at Bleh
I haven't really used Disabled Bunkers much... they should still fire.
For the shuttle... here's how I would do it:
Players: Whoever, though personally I'd use the Shuttle's owner. I don't know if it matters, though.
Conditions:
-Player X owns exactly/atleast 1 Shutte/any unit
Actions:
-Center location 'Z' on Shuttle for Player Y
-Create 1 W at 'Z' for Player X
-Wait for 1 milliseconds
-Kill exactly/atleast any unit/W for player X
-Preserve Trigger
I think it works that way atleast.
for the marine in bunk u have to enable it after its been disabled...