Staredit Network

Staredit Network -> UMS Assistance -> Run AI Scripts at Location
Report, edit, etc...Posted by Alex Lifeson on 2005-03-28 at 21:23:41
I was working on a campaign map today...I used the AI script "Terran 9-Heavy Attack", which I assumed would make the computer be totally insane with building units, and basically threaten all life around it. However, what I got instead was the computer building some units every so often (No SCVs). It never attacked, it only waited for me to come to him (which, with the Defensive Artillery, isn't a bad idea). Once I started attacking, however, the computer started building the Uber Firebats I gave it and some Marines and attacked my force at full strength. Needless to say, my Uber Ghosts happened to murder the extremely small company sent at me. I was wondering then...what would be good AI triggers to make a powerful computer? I want it to be beatable, but able to put up a fight. Any suggestions? By the way, my AI trigger locations are the size of the ones in the Extra Campaign Maps with Alan Schezar that they give you for custom maps. They are also placed the same way, so I don't know if I should have larger locations, more triggers or what.
Report, edit, etc...Posted by chuiu on 2005-03-28 at 21:29:05
Expansion Insane. Did you remember to check the tutorial database first?

http://www.staredit.net/index.php?tutorial=22
Report, edit, etc...Posted by warhammer40000 on 2005-03-28 at 21:30:11
This sounds like something cool!

The AI tigger locations should only be big as the Town Hall.

Gl!
Report, edit, etc...Posted by Alex Lifeson on 2005-03-28 at 21:35:35
So does this mean I can't use the Mission AI? Can I only use the Regular AI? Should I mix the two together? Should I just make one or the other?
Report, edit, etc...Posted by LegacyWeapon on 2005-03-28 at 21:55:13
You can use any AI.

1 computer can run 1 AI at a time.

The location running the AI should be only as large as the starting building of the computer.

Which AI to use depends on many things (terrain is quite big).
Report, edit, etc...Posted by Alex Lifeson on 2005-03-28 at 21:58:53
I thought I would add the map, just for the heck of it. God knows if it'll help.
Report, edit, etc...Posted by bajadulce on 2005-03-29 at 00:54:33
QUOTE
what would be good AI triggers to make a powerful computer? I want it to be beatable, but able to put up a fight. Any suggestions


Well you're definitely going to have to "assist" computer w/ triggers by spawing units/buildings because IMHO all the campaign Ai's suck just by themselves. A 7 year old could beat any one of them including the so called "insane" one.
Report, edit, etc...Posted by Alex Lifeson on 2005-03-29 at 07:15:46
Wow, that's harsh. I have to agree with you though. (The installation missions are harder, well, if you only count the one with Tassadar...)
I'm at school right now, so I can't quite check anything for the comp. You may be right with assisting the computer, seeing how dumb it can get at times.
Next Page (1)