QUOTE
About 10-12 deathcounts equals one second.
If you use hypers.
I find death counts are the best, and hypertrigs are the best way to go.
Honestly, not many people use waits for the more average-to-advanced maps. For hypertriggers, this is how you would go:
| Trigger |
| Description: |
| Hyperized |
|
| Players: |
| ¤ Player One |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Wait for 0 milliseconds.
|
¤ Repeat above as far as possible.
|
| ¤ Preserve Trigger |
Copy this about, oh say, 5 times. That should do it.
For speech, use the trigger called Transmission. It will ask what unit will say the transmission at what location, for how long, what .wav sound to play, and the text.