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Staredit Network -> UMS Assistance -> zerglings
Report, edit, etc...Posted by pimpinelephant on 2005-03-29 at 17:55:24
is there a tutorial or list that shows how fast zerglings can go past a lets say 1x1 tile?
Report, edit, etc...Posted by Fiend on 2005-03-29 at 18:20:12
QUOTE(pimpinelephant @ Mar 29 2005, 04:55 PM)
is there a tutorial or list that shows how fast zerglings can go past a lets say 1x1 tile?
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Hmmm, I don't know of any list or tutorial that tells the units speed but this is what I would do; I would make a map that will test the speeds for all the units and with there upgrades. So you would have a location that covers a 1x1 tile called 'b'. Then you have a location below that called 'c' and above that called 'a'... so it would look something like this:
[ a ]
[ b ]
[ c ]
Then useing triggers create a ling at 'a' and use the order trigger to make it move to 'c'. Then have another trigger that will start a timer once a zergling has been braught to location 'b' and stops it once it reaches location 'c'.
Report, edit, etc...Posted by LordVodka on 2005-03-29 at 18:46:41
Make sure you actually LOOK through the Tutorial Section before you ask a question like this.
[All Speeds are relative to the Overlord(slowest) being one]
QUOTE
UNIT SPEED (* with upgrade)
Overlord....................1.00x
Reaver.......................2.14x
Battlecruiser..............2.93x
Guardian....................3.08x
High Templar..............3.87x
Observer....................3.87x
Hydralisk....................4.00x
Carrier........................4.14x
Overlord*...................4.14x
Zealot........................4.62x
Marine........................4.62x (7.06x with stim)
Firebat.......................4.62x (7.06x with stim)
Ghost.........................4.62x
Medic.........................4.62x
Civilian.......................4.62x
Defiler........................4.62x
Seige Tank.................4.62x
Infested Kerrigan.......4.62x
Shuttle.......................5.00x
Goliath........................5.45x
Arbiter........................5.45x
Scout..........................5.45x
Observer*...................5.45x
Drone..........................5.45x
Probe..........................5.45x
SCV.............................5.45x
Devourer.....................5.45x
Science Vessel............5.45x
Archon........................6.00x
Dark Archon................6.00x
Dark Templar..............6.00x
Ultralisk.......................6.00x
Zergling.......................6.67x
Dropship.....................6.67x
Zealot*.......................6.67x
Hydralisk*...................6.67x
Lurker.........................6.67x
Infested Terran...........6.67x
Wraith.........................7.50x
Corsair........................7.50x
Queen.........................7.50x
Scourge.......................7.50x
Mutalisk.......................7.50x
Scout*.........................7.50x
Broodling.....................7.50x
Valkyrie........................7.50x
Shuttle*.......................7.50x
Vulture.........................7.50x
Ultralisk*......................8.75x
Zergling*......................9.23x
Vulture*.......................10.91x
Report, edit, etc...Posted by KaboomHahahein on 2005-03-29 at 19:01:19
LordVodka should have quoted that...

Anyways, if you really wanted to know you could have just tested it yourself.
Report, edit, etc...Posted by LordVodka on 2005-03-29 at 19:12:11
does it really matter if i quote something so long as i don't take credit for it?

ADDITION:
oy gevault ppl...
Report, edit, etc...Posted by pimpinelephant on 2005-03-29 at 19:34:11
well i did test it with a zergling on how fast it could go on a 1x1 tile by setting a timer but the timer didn't even go down. and is this list counted in seconds or just by the overlord's speed?
Report, edit, etc...Posted by LordVodka on 2005-03-29 at 19:35:32
it says all the units are relative to the Overlord being speed 1x
Report, edit, etc...Posted by pimpinelephant on 2005-03-29 at 21:23:38
is there a way to figure out how fast the unit's speeds are through milliseconds?
Report, edit, etc...Posted by Urmom(U) on 2005-03-29 at 21:34:01
QUOTE(Fiend @ Mar 29 2005, 06:20 PM)
Hmmm, I don't know of any list or tutorial that tells the units speed but this is what I would do; I would make a map that will test the speeds for all the units and with there upgrades.  So you would have a location that covers a 1x1 tile called 'b'.  Then you have a location below that called 'c' and above that called 'a'... so it would look something like this:
[ a ]
[ b ]
[ c ]
Then useing triggers create a ling at 'a' and use the order trigger to make it move to 'c'.  Then have another trigger that will start a timer once a zergling has been braught to location 'b' and stops it once it reaches location 'c'.
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dont listen to that, its useless spam that wont work well. a close way to find milliseconds is to do this.

have it so that when a zergling moves into a 1x1 location, add 1 minerals with hyper triggers. when it leaves the location, turn the timer off. try multiplying the amount of minerals you have by 84 and i think it will give you a close guestimate.
Report, edit, etc...Posted by Heimdal on 2005-03-29 at 21:44:56
To get a more accurate measure you should run it through more than just a 1x1 tile. Make the run as long as you can (like across a whole map) and divide by the number of tiles. This will reduce any measurement error caused by the triggers not firing at the exact moment that the unit enters the location. Also I'm pretty sure that the "bring" condition is satisfied when any part of the unit is in the location, but I could be wrong.
Report, edit, etc...Posted by SaGa on 2005-03-29 at 21:46:31
I used to make bounds and a 2x2 tile is 425 milli for upgraded ling so 425/2=212.5 milli to clear a 1x1 tile. A slower ling is 600 even so 600/2 = 300 milli for 1x1. I tested these myself on single player I have a simple map like 1 explosion and a respawn you can change if u want it.
Report, edit, etc...Posted by pimpinelephant on 2005-03-29 at 23:29:06
are those correct? are you able to add decimals to milliseconds in the triggers?
Report, edit, etc...Posted by chuiu on 2005-03-29 at 23:58:13
You can't add decimals, it shouldn't matter though ... just round up/down depending on what you need to do.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-30 at 00:07:05
QUOTE(LordVodka @ Mar 29 2005, 06:12 PM)
does it really matter if i quote something so long as i don't take credit for it?

ADDITION:
oy gevault ppl...
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Yes it does, by default you take credit for every thing you write that you don't quote. Also your cheating the Mineral system by not quoteing.

QUOTE(urmom @ Mar 29 2005, 08:34 PM)
dont listen to that, its useless spam that wont work well.  a close way to find milliseconds is to do this.

have it so that when a zergling moves into a 1x1 location, add 1 minerals with hyper triggers.  when it leaves the location, turn the timer off.  try multiplying the amount of minerals you have by 84 and i think it will give you a close guestimate.
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I wouldn't listen to yourself ither. Its useless spam that won't work well.

QUOTE(Heimdal @ Mar 29 2005, 08:44 PM)
To get a more accurate measure you should run it through more than just a 1x1 tile.  Make the run as long as you can (like across a whole map) and divide by the number of tiles.  This will reduce any measurement error caused by the triggers not firing at the exact moment that the unit enters the location.  Also I'm pretty sure that the "bring" condition is satisfied when any part of the unit is in the location, but I could be wrong.
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Thankyou for being smart, and your correct if any part of the unit is in a location then it satisifies the bring conditoin. To make that not a factor draw a location over the start area. Start the counter when the unit enters the location. Then on the end part draw another location and stop the counter when the unit enters that. This way you won't have to calculate for the units size as well.

QUOTE(pimpinelephant @ Mar 29 2005, 10:29 PM)
are those correct? are you able to add decimals to milliseconds in the triggers?
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No you can't add decimals to milliseconds. According to Dabbu waits are in 84millisecond intervals anyways so technacly there there would be no differance between 1 and 50.
Report, edit, etc...Posted by LordVodka on 2005-03-30 at 00:49:56
QUOTE
Yes it does, by default you take credit for every thing you write that you don't quote. Also your cheating the Mineral system by not quoteing.

A few things: 1: don't give a squat about mins
2: Fine, i'll try and remember to make it a quote next time
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