QUOTE(LordVodka @ Mar 29 2005, 06:12 PM)
does it really matter if i quote something so long as i don't take credit for it?
ADDITION:
oy gevault ppl...
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Yes it does, by default you take credit for every thing you write that you don't quote. Also your cheating the Mineral system by not quoteing.
QUOTE(urmom @ Mar 29 2005, 08:34 PM)
dont listen to that, its useless spam that wont work well. a close way to find milliseconds is to do this.
have it so that when a zergling moves into a 1x1 location, add 1 minerals with hyper triggers. when it leaves the location, turn the timer off. try multiplying the amount of minerals you have by 84 and i think it will give you a close guestimate.
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I wouldn't listen to yourself ither. Its useless spam that won't work well.
QUOTE(Heimdal @ Mar 29 2005, 08:44 PM)
To get a more accurate measure you should run it through more than just a 1x1 tile. Make the run as long as you can (like across a whole map) and divide by the number of tiles. This will reduce any measurement error caused by the triggers not firing at the exact moment that the unit enters the location. Also I'm pretty sure that the "bring" condition is satisfied when any part of the unit is in the location, but I could be wrong.
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Thankyou for being smart, and your correct if any part of the unit is in a location then it satisifies the bring conditoin. To make that not a factor draw a location over the start area. Start the counter when the unit enters the location. Then on the end part draw another location and stop the counter when the unit enters that. This way you won't have to calculate for the units size as well.
QUOTE(pimpinelephant @ Mar 29 2005, 10:29 PM)
are those correct? are you able to add decimals to milliseconds in the triggers?
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No you can't add decimals to milliseconds. According to Dabbu waits are in 84millisecond intervals anyways so technacly there there would be no differance between 1 and 50.