Staredit Network

Staredit Network -> UMS Showcase -> Channel 69 News Epi.2
Report, edit, etc...Posted by Sipher on 2005-03-29 at 20:07:34
Heh, alright well here it is. Episode 2, I tried harder to make it better than the first. Not much harder...but yes I put a bit more effort into the actuall thing. This episode is called Coffee Break. News Caster 1 - Main Character, goes on a break from all his news casting and decides to grab some coffee. He talks with Joe (Name was cut off in movie because of Compression), and they chat for a bit and then he gets some weird coffee and he gets all mad..yeah, why dont you just watch it happy.gif. No screen shots, just a movie doesnt need em. So yeah tell me what you think.
Report, edit, etc...Posted by HorroR on 2005-03-30 at 18:08:27
Yep much better than the first one. But I do have a question. What the hell was up with that voice thing before the map ends when it sounds like you dropped the microphone.
Report, edit, etc...Posted by Sipher on 2005-03-30 at 20:58:34
QUOTE(Powerful_Horror @ Mar 30 2005, 03:08 PM)
Yep much better than the first one. But I do have a question. What the hell was up with that voice thing before the map ends when it sounds like you dropped the microphone.
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Well, I tried to make a "Hitting" sound. Thats what it was. I decided to go with "Voice Only" actors for this movie. I just got tired of all those stupid movies where you have to read all of it. I mean, I dont hate them, it just gets boring if the movie is too long and all it is, is reading. But I am glad somebody posted on my thread. Thank you for replying to my map.
Report, edit, etc...Posted by Sodium_Chloride on 2005-03-30 at 21:59:51
Nice improvement with the dialogue, made me smirk! Good use of it too. My favorite guy was the coffee vendor. His voicing was well played and it sounded SO much like those delinquents at Burger King!


I'm positive you noticed this all ready but just in case, for your next map, attempt to include the following:

1. SELF-SCROLLING SCREENS
We're lazy. Give us no user interaction unless otherwise. We want to relax and break free from the mouse.

2. ACTIVE AND RESPONDING CHARACTERS
Don't let them stand idle through the dialouge. Its veggies for the eyes!

3. AMBIENCE
Set the mood with background sounds for the correct setting.
www.flashkit.com

4. LIVE REPORTS
Why not have live-at-scene reports like in Tux's map StarCraft TV

5. PROFESSIONAL TERRAIN
This wasn't much of a problem in your map. However, as a reminder, please mind the terrain for all maps.


If you put all of this in your next release, along with some hearty effort, you'll beat this map several times over.
Report, edit, etc...Posted by Sipher on 2005-03-31 at 02:22:26
QUOTE(Sodium_Chloride @ Mar 30 2005, 06:59 PM)
Nice improvement with the dialogue, made me smirk! Good use of it too. My favorite guy was the coffee vendor. His voicing was well played and it sounded SO much like those delinquents at Burger King!
I'm positive you noticed this all ready but just in case, for your next map, attempt to include the following:

1. SELF-SCROLLING SCREENS
We're lazy. Give us no user interaction unless otherwise. We want to relax and break free from the mouse.

2. ACTIVE AND RESPONDING CHARACTERS
Don't let them stand idle through the dialouge. Its veggies for the eyes!

3. AMBIENCE
Set the mood with background sounds for the correct setting.
www.flashkit.com

4. LIVE REPORTS
Why not have live-at-scene reports like in Tux's map StarCraft TV

5. PROFESSIONAL TERRAIN
This wasn't much of a problem in your map. However, as a reminder, please mind the terrain for all maps.
If you put all of this in your next release, along with some hearty effort, you'll beat this map several times over.
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Each time you post you help a bit. Lol, I will be sure to follow these guidelines for the next episode. Although the only thing I cannot do is have the thing where your screen automatically follows the camera. It works good when I use hyper triggers but when I use the hypers. The sound and triggers get messed up any help on that? (For next episode) Oh, and by the way the Coffee Guy, that was my voice.
Report, edit, etc...Posted by Sodium_Chloride on 2005-04-01 at 21:24:42
QUOTE
It works good when I use hyper triggers but when I use the hypers. The sound and triggers get messed up any help on that?

Do the triggers and sounds execute too slow, too early, or at all? If yes to one of the first two, then use death counts to substitute for waits properly. If yes to the last, post your triggers.

QUOTE
Oh, and by the way the Coffee Guy, that was my voice.

Wonderful job and your teammate too.
Report, edit, etc...Posted by Sipher on 2005-04-03 at 03:47:37
QUOTE(Sodium_Chloride @ Apr 1 2005, 06:24 PM)
Wonderful job and your teammate too.
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Yeah, thank you. But on the death counter thing? I dont get what you mean by that. If you care to explain in more detail? Or do you have a tutorial at all? I just dont understand it. smile.gif
Report, edit, etc...Posted by Sodium_Chloride on 2005-04-03 at 14:30:49
Here's two tutorials related to death and score counters:

http://www.staredit.net/index.php?tutorial=124

http://www.staredit.net/index.php?tutorial=17
Report, edit, etc...Posted by Sipher on 2005-04-05 at 13:14:30
QUOTE(Sodium_Chloride @ Apr 3 2005, 10:30 AM)
Here's two tutorials related to death and score counters:

http://www.staredit.net/index.php?tutorial=124

http://www.staredit.net/index.php?tutorial=17
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Thanks dude, these will help a lot for other maps too.
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