QUOTE(Sodium_Chloride @ Mar 30 2005, 06:59 PM)
Nice improvement with the dialogue, made me smirk! Good use of it too. My favorite guy was the coffee vendor. His voicing was well played and it sounded SO much like those delinquents at Burger King!
I'm positive you noticed this all ready but just in case, for your next map, attempt to include the following:
1. SELF-SCROLLING SCREENS
We're lazy. Give us no user interaction unless otherwise. We want to relax and break free from the mouse.
2. ACTIVE AND RESPONDING CHARACTERS
Don't let them stand idle through the dialouge. Its veggies for the eyes!
3. AMBIENCE
Set the mood with background sounds for the correct setting.
www.flashkit.com
4. LIVE REPORTS
Why not have live-at-scene reports like in Tux's map StarCraft TV
5. PROFESSIONAL TERRAIN
This wasn't much of a problem in your map. However, as a reminder, please mind the terrain for all maps.
If you put all of this in your next release, along with some hearty effort, you'll beat this map several times over.
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Each time you post you help a bit. Lol, I will be sure to follow these guidelines for the next episode. Although the only thing I cannot do is have the thing where your screen automatically follows the camera. It works good when I use hyper triggers but when I use the hypers. The sound and triggers get messed up any help on that? (For next episode) Oh, and by the way the Coffee Guy, that was my voice.