Staredit Network

Staredit Network -> UMS Assistance -> Hmm bound confusion
Report, edit, etc...Posted by Dark_alliance on 2005-03-30 at 18:36:06
Ok I have had many bound problems in the past but this one by far takes the cake. i goto my bound, get to level 9 then level 9 goes once, then stops..? heres the trigger, if it helps:

Conditions:
Switch(Switch 17, Set);
Switch(Switch 15, Clear);
Switch(Switch 16, Clear);
Actions:
Comment("lvl9");
CreateUnit(1, Medic, 9 1, Force2);
CreateUnit(1, Medic, 9 2, Force2);
CreateUnit(1, Medic, 9 3, Force2);
CreateUnit(1, Medic, 9 4, Force2);
CreateUnit(1, Medic, 9 5, Force2);
CreateUnit(1, Medic, 9 6, Force2);
KillUnitAt(All, AnyUnit, 9 1, All Players);
KillUnitAt(All, AnyUnit, 9 2, All Players);
KillUnitAt(All, AnyUnit, 9 3, All Players);
KillUnitAt(All, AnyUnit, 9 4, All Players);
KillUnitAt(All, AnyUnit, 9 5, All Players);
KillUnitAt(All, AnyUnit, 9 6, All Players);
Wait(200);
CreateUnit(1, Medic, 9 7, Force2);
CreateUnit(1, Medic, 9 8, Force2);
CreateUnit(1, Medic, 9 9, Force2);
CreateUnit(1, Medic, 9 10, Force2);
CreateUnit(1, Medic, 9 11, Force2);
CreateUnit(1, Medic, 9 13, Force2);
KillUnitAt(All, AnyUnit, 9 7, All Players);
KillUnitAt(All, AnyUnit, 9 8, All Players);
KillUnitAt(All, AnyUnit, 9 9, All Players);
KillUnitAt(All, AnyUnit, 9 10, All Players);
KillUnitAt(All, AnyUnit, 9 11, All Players);
KillUnitAt(All, AnyUnit, 9 13, All Players);
Wait(200);
PreserveTrigger();


can anyone help me plz?
Report, edit, etc...Posted by chuiu on 2005-03-30 at 18:38:02
I don't see anything wrong. How about posting the map since the problem is obviously elsewhere.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-30 at 19:08:02
Yea the problem hardly ever ends up in the acctually trigger itself for me. Until a day later i find the problem in another trigger.
Report, edit, etc...Posted by SaGa on 2005-03-30 at 19:30:23
Heh, I've had this problem many times and i think after like the 9999999th time I realized the problem. Try moving the trigger above your hyper triggers. If it doesnt work then I am stumped.
Report, edit, etc...Posted by Dark_alliance on 2005-03-30 at 21:41:51
uhh im not using hyper triggers just to let u know. and heres the map. and plz dont give it to anyone else its not done yet. 3rd level not really finished yet and im working on making it less stupid so yeah.. but its the last level made that doesnt work.
Report, edit, etc...Posted by SaGa on 2005-03-30 at 22:05:00
QUOTE(Dark_alliance @ Mar 30 2005, 09:41 PM)
uhh im not using hyper triggers just to let u know. and heres the map. and plz dont give it to anyone else its not done yet. 3rd level not really finished yet and im working on making it less stupid so yeah.. but its the last level made that doesnt work.
[right][snapback]176679[/snapback][/right]


I opened the map with Sc Xtra and the trig worked flawlessly repeated 50 or more times i ran back and forth and it never altered the explosions.
Report, edit, etc...Posted by chuiu on 2005-03-30 at 22:33:20
It works perfectly for me.
Report, edit, etc...Posted by u_dunu_who_me_is on 2005-03-30 at 22:54:37
This has happened to me and many of my friends! And I have the solution. Set your hyper triggers to the bounding players ONLY. And if this doesnt work, I am not sure why.

EDIT: Oh I am sorry I didn't see that you said you wern't using hyper triggers. I do not know why it's not working...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-30 at 22:58:34
  • On your 'lvlX' Triggers owned by the force change the condition to say
    'Bounders' brings at least one any unit to 'levelX'
    Instead of Current player this will fix your multi player bug you havn't noticed yet.
  • Do the same thing for your 'Next Strip' trigger. This will fix the multi player center location bug you havn't noticed yet. Annoying as hell if you ask me.
  • Your Level 8 obstical make both obstical triggers condition require switch 14 to be set. For the first half make it require switch 15 be clear, for the second half make it require 15 be set. (i assume the cheat area stuff is temporary)
    Then at the end of the first half set switch 15 and at the end of the second half clear it. Don't need switch 16.
  • After you have fixed the previous problem go to your 'lvl9' trigger and delete all the stupid stuff with the waits. Simply clear 14 (the switch that both triggers for level 8 need to be set) and Set 17 for level 9.
  • Take switch 15 and 16 out of the conditions for level 9.
Well that is pretty much all the stupid stuff i see.
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