Staredit Network

Staredit Network -> UMS Assistance -> Few Quick Questions.
Report, edit, etc...Posted by SaGa on 2005-03-30 at 19:26:11
I am currently making an rpg and I have a few questions I am unsure about.

1. What are the best programs to use for terrain. (SF and ?)

2. Is there any place I could find an example of how much to take away from life on a vespene tracked health?

3. A possible trigger explination for the question above?
Report, edit, etc...Posted by KaboomHahahein on 2005-03-30 at 19:31:32
1. I won't use square terrains for PRG unless you are blending it to make it isometric. Use SCMDraft or Xtra editor for the terrain
2. I have no I idea what you mean by "take away from life on a vespene tracked health"
Report, edit, etc...Posted by SaGa on 2005-03-30 at 19:36:59
I mean like if ur health bar was your vespene amount how do you determine how much to take away when you heal the unit fighting since there is no way to subtract the exact amount that was taken by the unit.
Report, edit, etc...Posted by sckor on 2005-03-30 at 19:43:49
You mean virtual HP?
You can look in the tutorial database. There should be one labeled "Virtual HP" by Tuxedo Templar.

And I don't think you can take away the exact same amount as the unit attacking.
But the simple way of doing it is have a constantly centered location on it.
Then, you can Simply create the same unit again when it dies, and subtract gas.
Report, edit, etc...Posted by concienne on 2005-03-30 at 19:47:11
Might i suggest percentages...
say you start with 100 vespene, and 100% health of a unit:
A unit gets attacked and its HP decreases to 90/100, then you subtract 10 vespene, and set the unit's HP to 100/100..
You get what i am saying?
but im not sure if this is possible to do it this way with triggers though, and it might not be what you were asking, so im sorry if it doesn't help..
Report, edit, etc...Posted by LegacyWeapon on 2005-03-30 at 21:33:16
I remember Kenoli used an burrowed unit under your fighter unit and all computers would attack that. If the burrowed unit died, another one would be there to take its place and the number of vespene decreased by 1. You will need to make it so that every virtual hp unit has a percentage conversion to make it display on the vespene gas tank.
Report, edit, etc...Posted by SaGa on 2005-03-30 at 21:48:14
QUOTE(LegacyWeapon @ Mar 30 2005, 09:33 PM)
I remember Kenoli used an burrowed unit under your fighter unit and all computers would attack that. If the burrowed unit died, another one would be there to take its place and the number of vespene decreased by 1. You will need to make it so that every virtual hp unit has a percentage conversion to make it display on the vespene gas tank.
[right][snapback]176671[/snapback][/right]


Ahh yes, but why would u go through so much trouble, why wouldn't you just make the gas 4500 and when they kill the ling or whatever unit is under it lets say its life was 45 coudln't I just subtract 45 from 4500? Why would I have to change the amount each unit does as long as it kills the ling. Maybe you are saying the same thing and i didn't understand how u worded it.
Report, edit, etc...Posted by LegacyWeapon on 2005-03-30 at 21:51:34
You cannot subtract life from a unit. If you have discovered a way to do it, then please share!

I did not mean always to have it subtract 1, I just said 1 as an example.

I subtract from a death counter and for any death counter amount, there should be a percentage that changes the health the vespene tank has.

I'm pretty sure we are saying the same thing... except for the death counter and percentages part.
Report, edit, etc...Posted by SaGa on 2005-03-30 at 22:11:28
QUOTE(LegacyWeapon @ Mar 30 2005, 09:51 PM)
You cannot subtract life from a unit. If you have discovered a way to do it, then please share!

I did not mean always to have it subtract 1, I just said 1 as an example.

I subtract from a death counter and for any death counter amount, there should be a percentage that changes the health the vespene tank has.

I'm pretty sure we are saying the same thing... except for the death counter and percentages part.
[right][snapback]176689[/snapback][/right]


Are you saying like:

P: Whatever counter is for.

C: Player has "X amount" of deaths.

A: Set resources to 75 Gas.

and so on as it adds deaths.....?

Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-30 at 22:32:32
Holy crap you guys are talking about almost two compleatly differant things.

SaGa the amount you use for virtural HP doesn't have to corospond to the damage units deal.
You wouldn't want to use the players suffers X deaths for anything. You dont' really need a counter cause your using gas, Thats your counter.
Next Page (1)