Staredit Network

Staredit Network -> UMS Assistance -> help?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-30 at 19:50:48
Okay, so I made this tigger:
Condition:Always
Action:Remove(unit)From(location),Preserve trigger.
But... the problem is that the trigger does not remove units instantly, so that if a player is moving along, units will not be removed when needed. How can I solve this?
Thanks
Report, edit, etc...Posted by TheOddAngel on 2005-03-30 at 19:53:20
You could have it instead of an Always Condition use a Bring Condition

that way whenever a unit is in that location it will be removed and that is basicaly the same as having an Always trigger.

Also make sure there are no waits slowing it down in other triggers activating at the same time
Report, edit, etc...Posted by sckor on 2005-03-30 at 19:56:51
Are you using Hyper Triggers?
Report, edit, etc...Posted by chuiu on 2005-03-30 at 19:59:41
He obviously isnt. Do what OddAngel said, it works faster.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-30 at 20:04:38
Thanks guys!
Report, edit, etc...Posted by TheOddAngel on 2005-03-30 at 20:29:30
No problem...

Glad to help a map maker in need smile.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-30 at 23:25:11
QUOTE(TheOddAngel @ Mar 30 2005, 06:53 PM)
You could have it instead of an Always Condition use a Bring Condition

that way whenever a unit is in that location it will be removed and that is basicaly the same as having an Always trigger.

Also make sure there are no waits slowing it down in other triggers activating at the same time
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That doesn't make any since. And it is the same thing, except with the always condition it fires all the time even when a unit isn't there. It goes at the same speed.

Also waits can't slow down the trigger because there are no waits in it.

You probolly just need hyper triggers like sckor said.

Well it seems you figured it out.
Report, edit, etc...Posted by in_a_biskit on 2005-03-31 at 01:57:23
In fact, wait actions in other triggers could make it run faster! (Consider hypertriggers)

Listen to Bolt_Head, he's said it all.
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