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Staredit Network -> UMS Assistance -> WTF? Becon's framerate at 2x and 3x?!
Report, edit, etc...Posted by SA_Max71 on 2005-03-31 at 17:39:47
Take a look at the attached map (this map: [attachmentid=7136] ). I was making a map a long time ago, but then I quite working on it. So, today I thought I would start working on it again. First of all, I remembered that I had added a new feature and that I need to debug the rest of the features. So I went and played the map. One of the first things I noticed was the becons frame rate was 2 times faster – and yet I didn’t place any map revealers for any extended players. I know I only placed map revealers for player 8. I thought it might of been one or more of the triggers, so I deleted all of the triggers, saved the map, and then played it again. I got the same results. I then attempted to duplicate the same results using just SCM Draft 0.4.5 (beta). The only units I played appear on the top right hand of the map. (Here is the map: [attachmentid=7137] undefined ) This time, the 2 becons on the top seemed to be going 4 times faster than 2 becons on the bottom, which seemed to go 2 times faster than normal. Uh, did I discover another way to make the becon’s frame rate be 2x faster? Or is it because I was testing the map in fastest mode using UDP?


Note: I don’t know if it helps a lot, but I was using SCM Draft .4.5 (before trigedit was released), Starcraft Xtra editor (for my triggers), and I was testing the maps by myself in using the UDP protocol.


Sidenote: I wonder why the second map is much larger than the first map huh.gif
Report, edit, etc...Posted by Doodle77(MM) on 2005-03-31 at 17:46:21
ooh la la! this ould be awesome if you disabled the beacons so they were cloaked
Report, edit, etc...Posted by Deathknight on 2005-03-31 at 20:50:48
Any extended players involved?
Report, edit, etc...Posted by chuiu on 2005-03-31 at 21:38:59
Just player 13. The beacons are acting irregularly but I dont see any reason to go "oooh" about it.

Player 13 stuff is supposed to x2 the animation of anything preplaced on the map.
Report, edit, etc...Posted by SA_Max71 on 2005-04-01 at 09:48:36
I could understand why it acts this way with the becons owned by player 13, but not player 10.
Report, edit, etc...Posted by chuiu on 2005-04-01 at 09:58:02
Then let me clear some things up for you:

QUOTE
Player 13 stuff is supposed to x2 the animation of anything preplaced on the map.
Report, edit, etc...Posted by SA_Max71 on 2005-04-01 at 10:42:53
I see... could you explain to me why the becon's animation in the top left was going slightly faster than red's, while the becon on the top right seemed to be going at least 3x faster?...

go play this map:
[attachmentid=7189]
and watch the replay:
[attachmentid=7190]

ADDITION:
and no, it doesn't seem to me like p13's animation is going 2x faster than normal... and both of the becons on the top of the map are owned by p13.
Report, edit, etc...Posted by chuiu on 2005-04-01 at 10:53:21
When I saw the map, none of them appear to be going over x2 speed. In that other map you posted, I have no idea whats wrong but I still don't care ... and I dont see any reason for anyone else to care. So that means I need a good reason not to lock this. smile.gif
Report, edit, etc...Posted by SA_Max71 on 2005-04-01 at 10:56:51
Fine. I guess this is going to end up on list of "bugs" with starcraft. (TO bad the stuff on this list rarely is answered disgust.gif )

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