QUOTE(Red2Blue @ Mar 31 2005, 09:57 PM)
There are a many ways to create a cap,
Many ways to create a cap,
Many differnt types of caps,
So many that it would be impossible for me to expain them all with the broad problem you are having.
Please explain further your problem or post the map.
Furthermore, why not increase the cost of the units to reduce its chances of being created? Or possibly slowing down the spawn rate of the unit..
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Well I attached the map, should be the correct version. I forget who made the original and whether or not this is the version we've edited for balance issues, which still are issues particularly with reavers which are far too powerful and near impossible to counter.
Anyway, the problem I'm having is that after players have made 200 probes or scv's (usually we play with 4 people, so that is 800 units thus far), build a basic set of buildings (usually you aim to build one type of unit like Terran infantry or protoss ground or something like that), the map can cap out really quick to the point where you'll get warnings that say "cannot create units" over and over when you try to spawn new units. A marine when you bring it to the circle spawns 12 marines on the track and basically the whole point of the map is to fight your way to the opposing side and you go back and forth throwing units out there. Sometimes we get maybe 200 units running on that track killing eachother and the map fills up really fast. So what I'm wondering is if there is some way to make that map cap larger, or take away that cap, I'm not talking the 200 cap that players are given, but the actual map cap that includes units, beacons, etc etc, all those terrain things that count towards the 1600 or whatever number that equals the cap. It becomes an issue in the map because players who just don't want to deal with a tough opponent will just flood the spawns with units until the map caps and then basically it ends there because you can't build anything else.
Anywho, any help would be greatly appreciated.