I did a quick search through the tutorials DB, but came up with nothing..
But anyway, I was wondering what the best way to show 2 separate leaderboards would be, so that it switches back and forth between maybe 2 different leaderboards (maybe about every 10 seconds).. Also, IF it uses 'waits' to accomplish this, will that interfere with other triggers? As all forces and players are in use, and some already have various 'wait' triggers in them..
Thanks!
Yeah, it will interfere with other triggers.
Use death counter waits, those should be in the tutorial DB.
its simple, all you do is this(the death counter version)
| Trigger |
| Conditions: |
| ¤ start is cleared |
| Actions: |
¤ set protection
|
| ¤ preserve trigger |
| Trigger |
| Conditions: |
¤ start2 is cleared
|
| ¤ protection is set |
| Actions: |
¤ display leaderboard
|
| ¤ preserve trigger |
| Trigger |
| Conditions: |
¤ start2 is set
|
| ¤ protection is set |
| Actions: |
¤ display other leaderboard
|
| ¤ preserve trigger |
| Trigger |
| Conditions: |
| ¤ current player has sufferat exactly 0 deaths of bangalas |
| Actions: |
¤ add 1 death for bangalas
|
| ¤ preserve trigger |
| Trigger |
| Conditions: |
| ¤ current player has suffered at leasy 120 deaths of bangalas |
| Actions: |
¤ toggle start2
|
¤ set deaths for bangalas to 0
|
| ¤ preserve trigger |
im pretty sure that this should work. wat it does it has a counter running in the backround. after the times up, it toggles the switch to change the leaderboard every 10 seconds roughly.
Assuming you're using hyper triggers in your map, it's around 10 seconds

Thanks Urmom, I get what you are saying... why didn't i think of that?

Whenever you have a problem just ask.
There is a solution

.
(You'll be thinking "Why didn't I think of that?" a lot here, don't worry about it

)
LOL, yaa, you know that is USUALLY the case....
THANKS AGAIN GUYS!

usually in ever problem its either waits or switch's thats the problem that eveyone comes to me for ... and they just don't know
Urmom: ... what the hell? You know you have a problem overusing switches right?
| Trigger |
| Players: |
| ¤ Any one player |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Set deaths for current player to add one for 'unit'
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Same Player |
| Conditions: |
| ¤ Current player suffers exactly 1 deaths of unit |
| Actions: |
¤ Display Leaderboard 1
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Same Player |
| Conditions: |
| ¤ Current player suffers exactly X deaths of unit |
| Actions: |
¤ Display Leaderboard 2
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Same Player |
| Conditions: |
| ¤ Current player suffers exactly Y deaths of unit |
| Actions: |
¤ Set deaths for current player to 0 for current player.
|
| ¤ Preserve Trigger |
To explain my varables
2X = Y
Anotherwords your value of X depends on how long you want to display the leaderboard. And Y is twice the value of X assuming you want each leaderboard to show for the same amount of time.
PS. I think 10 seconds is a long time.
Thank you Bolt_Head, that is basically what i was going to try and accomplish, from reading their triggers.. And I am starting to agree, maybe more like every five seconds.. which would be what, every ten deaths using hypers? Ill have to experiment.. Thanks for the simplified answer..

5 seconds using death counters with hypers would be around 60 deaths.
I think using 10 deaths is about a second, so you should multiply the seconds you want by 12 and you have how many deaths you require to emulate the time.
Seems logical to me.... Thank you Ultimo!
