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Staredit Network -> UMS Assistance -> Crystallic Cannons
Report, edit, etc...Posted by pimpinelephant on 2005-04-01 at 23:51:42
I did exactly what the tutorial said to do, but for some reason its not working for me. can someone please help me out?
Report, edit, etc...Posted by LegacyWeapon on 2005-04-02 at 00:20:37
It's kinda hard not knowing the exact details which are hard to give but you could give us the map that you did it on or a test map that you copied your same triggers onto...
Report, edit, etc...Posted by pimpinelephant on 2005-04-02 at 02:37:10
Here is the map i tested the crystallic cannons on

[attachmentid=7240]

Please tell me whats wrong with it.
Report, edit, etc...Posted by Screwed on 2005-04-02 at 04:14:16
Should work now smile.gif

I added a marine to test if the cannons fired and they did.

Also I merged all those seperate triggers into 1 and more efficient.


Just compare it your old map and see the changes I have made. wink.gif
Report, edit, etc...Posted by pimpinelephant on 2005-04-02 at 16:34:58
that cannons fired so thats a step forward, thanks screwed, but i thought it was supposed to make your cannons look like they were still half warped.

EDIT: Ok, i just figured it out! but thanks screwed, that helped quite a bit.
Report, edit, etc...Posted by PodFedJay on 2005-04-02 at 18:53:35
confused.gif i dont get crystallic cannons are. cry.gif confused.gif

What is it?
Report, edit, etc...Posted by RexyRex on 2005-04-02 at 19:20:17
You know how cannons - or any protoss building for that matter - warp in and have that cool animation? Well you can freeze that animation. But it makes the building useless, except for cannons. They have the frozed warp animation and still attack, so a very cool effect.

Good explanation no?
Report, edit, etc...Posted by PodFedJay on 2005-04-05 at 18:31:47
OHHH I see! thank you Rexy biggrin.gif
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