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Staredit Network -> UMS Assistance -> a lil moe help
Report, edit, etc...Posted by Narethri113r on 2005-04-02 at 13:59:00
i need help with the changing hp thing
I've tried setting it up with modifying hp to 10% then to 60% then 100% and so on but its not working if u can tell me the exact conditions and actions i need ty ty
Report, edit, etc...Posted by warhammer40000 on 2005-04-02 at 14:02:58
Give more details. Tell us what YOU did.
Report, edit, etc...Posted by KaboomHahahein on 2005-04-02 at 14:04:42
Here is a tutorial on virtual HP.
http://www.staredit.net/index.php?tutorial=74
Report, edit, etc...Posted by warhammer40000 on 2005-04-02 at 14:11:45
do you mean

actions-
Set unit-*marine at location *TheMarine to 70% HP

*May be edited
Report, edit, etc...Posted by Narethri113r on 2005-04-02 at 14:45:54
I mean i guess what he said like in bounds where the invinced units have like 10% hp then 60% it makes em look like their color is changin
Report, edit, etc...Posted by chuiu on 2005-04-02 at 15:23:33
Oh, you want the cycling HP effect that annoys people? Well I'm pretty sure there is a tutorial on it, but without looking you should try something like this:

C:
Always.
A:
Set units HP to 10%
Wait 400 miliseconds.
Set units HP to 60%
Wait 400 miliseconds.
Set units HP to 100%
Wait 400 miliseconds.
Preserve trigger.
Report, edit, etc...Posted by Screwed on 2005-04-02 at 15:28:18
Make sure you have hyper triggers so it goes fast.
Report, edit, etc...Posted by chuiu on 2005-04-02 at 15:29:24
Make sure you ignore Screwed so you dont mess up the trigger I posted with hyper triggers.
Report, edit, etc...Posted by Navilin on 2005-04-02 at 15:39:49
Really. Hyper triggers would 1. break that trigger, 2. defeat the purpose.
Report, edit, etc...Posted by Narethri113r on 2005-04-02 at 15:46:06
ty all
Report, edit, etc...Posted by Screwed on 2005-04-02 at 16:24:35
Okay, my bad. At least I learnt something today.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-03 at 03:13:50
QUOTE(Navilin @ Apr 2 2005, 02:39 PM)
Really. Hyper triggers would 1. break that trigger, 2. defeat the purpose.
[right][snapback]178891[/snapback][/right]


Not really, only if you do it wrong.
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