Staredit Network

Staredit Network -> UMS Assistance -> Reavers/Scarabs
Report, edit, etc...Posted by Arconna on 2005-04-02 at 18:12:31
This is about that same map I asked the question about on Population Cap for the map. What I was wondering is if there is a way to edit the number of Scarabs a reaver starts with, like currently in the map they start with 5 and I think they auto regenerate in the map, I could be wrong and if not is there a way to get them to do that too lol. It would really help in the pop cap when people go straight reavers because one reavers comes out to be 6 units and 3 per spawn is 18, which builds up fast when you have four players lol.

Thanks.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-04-02 at 18:35:24
By enabling the upgrade for all players and making a trigger like this:

Trigger
Players:
¤ All Players
Conditions:
¤ Always
Actions:
¤ Modify Hangar count for all "Reaver" owned by All Players to 10 at Anywhere
¤ Preserve Trigger


You can make them start with 10, and always have 10 scarabs.
Report, edit, etc...Posted by Ultimo on 2005-04-02 at 19:18:08
He wanted a way to decrease the amount of scrabs per reaver, not increase it to the max...I don't think you can, 5 is probably the lowest you can make it. You could try making the scrabs unbuyable and add scrabs at a timely basis.
Report, edit, etc...Posted by RexyRex on 2005-04-02 at 19:24:15
Preplace them, and click on them and go into the properties.
Hangar = Scarabs.

Or use the create unit with properties trigger, then set the properties.
Hangar still = Scarabs.
Report, edit, etc...Posted by Arconna on 2005-04-02 at 19:49:59
What if I would to take a trigger like so

Conditions: Always

Action:
Add at most 1 to hanger for all protoss reavers at anywhere for current player
Preserve trigger

Would that limit the number to 1 per reaver? or just add one to the 5 that it starts with?
Report, edit, etc...Posted by concienne on 2005-04-02 at 19:58:17
Well 'at most' or 'atleast', you are still 'adding' '1', so, i would think you would always be adding one to count, no matter what the number..

You might try and 'set to' 'desired number' and disable the create scararb button.
Then preserve trigger.. I think that would work!
Report, edit, etc...Posted by RexyRex on 2005-04-02 at 20:09:23
You cannot add to a hangar count.
You can only set it.
Report, edit, etc...Posted by Arconna on 2005-04-02 at 20:17:12
QUOTE(RexyRex @ Apr 2 2005, 06:09 PM)
You cannot add to a hangar count.
You can only set it.
[right][snapback]179083[/snapback][/right]


Well from the options I'm given, all I can do is add, there doesn't seem to be a choice, is there some trigger I'm not seeing or some program I'm not using? I have SCMDraft2 and X-tra Editor, so maybe I need a different program to set the hanger count, because the trigger I have for hanger count starts with Add
Report, edit, etc...Posted by Ultimo on 2005-04-02 at 20:40:07
QUOTE(RexyRex @ Apr 2 2005, 06:09 PM)
You cannot add to a hangar count.
You can only set it.
[right][snapback]179083[/snapback][/right]

Rexy, you have to look in the editor more. You can only add scrabs, you cannot set it. If you could set it, then he would have his problem solved.
Report, edit, etc...Posted by PhoenixRajoNight on 2005-04-02 at 20:50:41
Whats the limit of reavers that they can have, if there is any, if there is and it isnt too high I MIGHT be able to help you.
Report, edit, etc...Posted by Arconna on 2005-04-02 at 22:27:42
QUOTE(PhoenixRajoNight @ Apr 2 2005, 06:50 PM)
Whats the limit of reavers that they can have, if there is any, if there is and it isnt too high I MIGHT be able to help you.
[right][snapback]179128[/snapback][/right]


There isn't a set number of reavers any one player can have, basically you build one and take it to the warp point, it dies and creates three on the track, it used to create 8 which was mayhem lol. You could basically fill the map out with 3 squads which sucked. I've pretty much fixed all the balance issues with the reavers, they are still really powerful, but not I've got the factor at which the attack power upgrade increases at 100 minerals and it doesn't go as fast as the other upgrades, just a little slower and increases for some reason in time as you get higher, it spawns 3 instead of 8, and so pretty much they can still wipe out entire fleets of guys, but they aren't invincible now. It used to be that you could spawn like 8 after 8 after 8 and you'd never stop them because they would be so high in upgrade, and now it isn't like that because they are little more expensive to manage. Problem now is that darn unit cap grrr. They should seriously have an update for SC that lets you increase that unit cap. I know it would cause issues in games because of slow connections, but for other connections it wouldn't be a problem. I dunno. If there is a way I can lessen the amount of scarabs the reavers have, that would just be totally awesome.
Report, edit, etc...Posted by chuiu on 2005-04-02 at 22:29:06
QUOTE(RexyRex @ Apr 2 2005, 07:09 PM)
You cannot add to a hangar count.
You can only set it.
[right][snapback]179083[/snapback][/right]

Rexy is backwards.

You can only add to a hanger count. You cannot set it.

EDIT: Sorry, you can also REMOVE ALL using the remove units trigger. It must be all or it wont work at all.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-03 at 03:26:10
To clairify what Chu said REMOVE ALL
as in the Remove Units trigger not Remove Units at Location trigger.

Your removing all scarbs for all the reavers, not all the scarbs of a specific reaver.

Just figured there might be some confusion about that
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