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Staredit Network -> UMS Assistance -> Triggers for Special Abilities?
Report, edit, etc...Posted by Arconna on 2005-04-03 at 16:23:35
I keep flooding this forum with new posts on stuff I don't know how to do lol. huh.gif

Is it possible to set a trigger that when activated it causes a special ability to take place in a certain location. Such as triggering a unit to be in lockdown in the location when activated? Or Plague or ensnare, or pretty much any of those abilities.
Thanks. w00t.gif
Report, edit, etc...Posted by Kow on 2005-04-03 at 16:26:05
You cannot 'create' a spell. However, you can Induce it for the computer: http://www.staredit.net/index.php?tutorial=175
Report, edit, etc...Posted by Arconna on 2005-04-03 at 17:14:23
Can I create a trigger that will automatically kill a unit after it uses an ability?
Report, edit, etc...Posted by chuiu on 2005-04-03 at 17:20:24
You can't really detect abilities (other than Dark Swarm and Disrupter web) so no you cannot.
Report, edit, etc...Posted by Arconna on 2005-04-03 at 17:25:24
QUOTE(chuiu_os @ Apr 3 2005, 02:20 PM)
You can't really detect abilities (other than Dark Swarm and Disrupter web) so no you cannot.
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I see, hmm, well there's a dilemma. Okay, so I'll have to change some things then.
If I place traps on a map for a certain player they will work for hat player right? As in attack that players enemies? Or does it have to be a specific terrain and a specific trigger to have them attack or what? I have had this idea for the map to have triggers spawn when you use probes at a warp location as sort of a last line defense sort of thing, but I'm not sure if it will work.

Thanks.
Report, edit, etc...Posted by -Azrael666- on 2005-04-03 at 17:34:06
QUOTE(Arconna @ Apr 3 2005, 03:25 PM)
If I place traps on a map for a certain player they will work for hat player right?  As in attack that players enemies?

Yes.

QUOTE(Arconna @ Apr 3 2005, 03:25 PM)
Or does it have to be a specific terrain and a specific trigger to have them attack or what?

Traps work the same way on all terrain, and don't require triggers to attack. If you don't want them to attack until a certain point, you can place them for P12 or a neutral player and give them to the player upon a certain condition, since you cannot place traps via triggers.
Report, edit, etc...Posted by u_dunu_who_me_is on 2005-04-03 at 19:08:48
For your spell idea, you could make it so when you get to w/e you want them to see the spelled unit, it makes the unit that will cast the spell, make him cast it, wait like 600 milli., then remove the unit.
Report, edit, etc...Posted by Arconna on 2005-04-03 at 19:44:05
QUOTE(n00bie010 @ Apr 3 2005, 04:08 PM)
For your spell idea, you could make it so when you get to w/e you want them to see the spelled unit, it makes the unit that will cast the spell, make him cast it, wait like 600 milli., then remove the unit.
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I thought of doing that, I know you can do it, it's just a matter of me sitting down and figuring out how :S lol. I think the issue ends up being how strong to make things like psionic storm, because when you get deeper into the game, people upgrade a lot more and a regular psi storm would pretty much do nothing. And I don't think there is a way to make a trigger that would increase the amount of damage a psi storm does for each time it is done, like adding 30 damage per time or something.
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