Staredit Network

Staredit Network -> StarCraft Editing Related -> Modding starcraft files?
Report, edit, etc...Posted by wolfgang on 2005-04-03 at 16:54:07
hey, i have been wanting to modify the units of brood war, but i just cant get the arsenal 3 files i modded into starcraft. how do i edit units with arsenal3 and use them??? can someone give me the porgrams i need to do this.... and maybe a simple little tutorial?
Report, edit, etc...Posted by ZephyrTC on 2005-04-03 at 18:34:01
i dont think this is the right place for this but ay ways heres a site that has DL link s and a tut for you it helped me.

http://www.stormcoast-fortress.net/gaming/...als/modmaking1/
Report, edit, etc...Posted by LegacyWeapon on 2005-04-03 at 19:23:07
Here are some very useful tutorials as well:
http://campaigncreations.org/starcraft/stardraft/index.shtml
Report, edit, etc...Posted by EzDay281 on 2005-04-03 at 19:25:41
Why the crap is this in StarEdit related?
Also, why don't you just look up some tutorials on your own?
Report, edit, etc...Posted by sckor on 2005-04-04 at 06:58:15
google==>Starcraft modding Guid (web search)!
I found several there. Although I like playing mods, I don't make them tongue.gif
Report, edit, etc...Posted by wolfgang on 2005-04-04 at 16:00:16
err... these mod programs are for editing, and i dont know where else to post, and why do you waste your time posting such a crap post???

well, i do look for my own stuff, but the thing is, i cant find any! whats why i asked for a tutorial from one of you guys, presuming someone knows anything.
Report, edit, etc...Posted by TheOddAngel on 2005-04-04 at 17:44:01
This would be in the garbage forum I think...

Anyway... Go to Campain Creations... They have a tutorial there
Report, edit, etc...Posted by Deathknight on 2005-04-04 at 22:50:42
DK's modding tools pack: http://www.staredit.net/gf/death/Modding.scm
Download-------------------------------------------^ 5.97 MB

Instructions:
Open the map in Staredit, then go to sounds and extract Modding Tools.zip.
Then open the zip and extract everything from that.

File contains:
•WinMPQ
•Every listfile(All games).
•Arsenal III
•Arsenal Zero
•BinEdit
•CEL/CL2/GRP Viewer
•GameTemplate(Create and modify game templates)
•ICE
•LoEdit
•MPQDraft
•PalEdit
•RetroGRP
•ScAIEdit III
•Shadowflare Patcher
•Shalom Help Maker
•Unit Resizer
•TblPad
•TileEdit

Why did I put it into a map? Because it lowers the filesize more than just a standalone zip file.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-04-04 at 23:59:17
This isn't a modding website... I'd head over to our links page. I included most of the best sites for everything if you don't find what you're looking for here.
Report, edit, etc...Posted by bajadulce on 2005-04-05 at 11:38:01
QUOTE(Yoshi da Sniper @ Apr 4 2005, 08:59 PM)
This isn't a modding website...
[right][snapback]180689[/snapback][/right]

Only speaking for myself;
While mods can be very simple, they can be very problematic. SEN’s “mod” policy is well justified for the following reasons.

1. The majority of maps made/discussed here at SEN are for the most part “multiplayer” UMS’s. These maps are meant to be shared/played with other ppl through Bnet, Lan, etc. While not all modifications affect player’s ability to “communicate” with other starcraft players, most mods require ALL users to be using the same mod. If everybody’s map required a “mod” to play this would be very chaotic indeed! Unless Clokr’s recent “April Fool’s” joke turns out to be in fact TRUE! (by the way didn’t fool me… note the “hehe” in my “UNEDITED” post.” whew!)

2. All “clubs, forums, etc” have to draw the line somewhere. If the content becomes too general and broad the “butter will be spread out too thin”. If a mod forum is allowed into SEN, what’s next? Rather than “drawing” new ppl to SEN with these extra topics, too broad of a forum will in fact result in a drop in membership. While SEN’s bandwith appears to be unlimited, A vast subject such as “mods” and everything related to them would definitely require more than just a few killobytes of space.


On the flip side however, the USE of a mod to “boost” or “enhance” the SINGLE-PLAYER experience I would think would be acceptable. I’m not talking about a “TC” such as Gundam-Century or ORTC that completely alters Starcraft, but just some simple changes that help “spruce” up your game. An example might be a modified main screen that helps “welcome” and precursor the theme of the campaign to follow.

So ya there are lots of great “mod sites” out there that yosh is referring you to and you should be able to easily find a lot of helpful content from them. Good luck


Final word: Hehe not to stir up the topic by the way! I also find it just a tiny bit ironic that SEN encourages the use of 3rd party editor’s such as Starforge,Xtra Editor, etc to do things such as “stacking, extended terrain etc”. I understand that some of the maps made with these modifications can’t even be played without the proper editor installed? If this isn’t modification I don’t know what is?
Report, edit, etc...Posted by Voyager7456(MM) on 2005-04-05 at 11:49:58
QUOTE(bajadulce @ Apr 5 2005, 09:38 AM)
I understand that some of the maps made with these modifications can’t even be played without the proper editor installed?  If this isn’t modification I don’t know what is?
[right][snapback]180816[/snapback][/right]


Like what? As I understand, any map made by any editor should be playable in StarCraft (without the editor) unless it was made by a mod editor.
(Or if it was corrupted/crashes, but then it wouldn't be playable by someone even WITH that editor)
Report, edit, etc...Posted by Deathknight on 2005-04-05 at 15:37:57
http://www.staredit.net/index.php?showtopic=13344 <It COULD be a modding website... tongue.gif

Oh BTW, mods are not limited to Single Player. If more than one person uses a mod, they can play online together.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-04-05 at 16:28:00
If a automod ever becomes avaliable, Staredit Network will change its policies to fit that. As it stands, we only deal with map making that does not mean you run a seperate executable file, and does not require (sometimes, music mpq injections are optional, and still fit under map making) any additions.

Apparently, warboards also does some modding things. Head over there was well.
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