Alrighty, because of so many people asking me how to make a bound tourney, I have decided to ask the people of SEN to explain it to them in the most straightforward way possible.
I cannot think of a logical way to explain it,
And I too, have questions upon how efficient the mappers of sen are.
I have devised a way to create tournaments but, it is impossible to explain, so I am seeking different ways to explain them.
Hopefully, this can turn into a tutorial, or if there already is a tutorial for this, I could attain it to show people to reduce the burden of explaining such a long process.
(btw, I was able to obtain originals from some bound tourney makers, and found that their triggers took over 1000+ triggers combined. I was hoping to see if anyone was clever enough to create the system like the system I have been experimenting with.)
I don't see what's so different about bound tournaments as opposed to normal bounds - I would imagine that the triggers are extremely similar.
QUOTE(Red2Blue @ Apr 4 2005, 12:56 AM)
(btw, I was able to obtain originals from some bound tourney makers, and found that their triggers took over 1000+ triggers combined. I was hoping to see if anyone was clever enough to create the system like the system I have been experimenting with.)
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Yeah, they created a copy of each obstical for each speed. You should set up your timing based on a counter and increase the speed of the timer. Maybe if i have time i'll write out the way I would do it.
I tried to make a tournament bound with the example of Bound Tourney 2 (I unlocked it

).
You guys can have it here:
it is kinda hard to explain u just kinda have to know it.. if u can make a bound u could relativly make it iunno what else to say
I do know how to make it... and that map example you showed only has 4 or so triggers in it =P
I guess there is no way to create it efficiently as I have =) Go deathcounters...
Theres no easy way to explain it i guess...
heh, i make bound very effieciant, excepti h8 making bounds, they are very tediuos, if you wanna make explosions for lie k10 squares in a row per obstacle.
but you shouldnt use waits, i learned that the hard way.
plus, if u use deaths, you can custimize your maps more. that how i do it, sicen you can let the players change the value of the deaths, so lets says you want a explosion every half a second. in hypertrigger would thats every 6. so you put six. pros can do it with no problem, but newbs keep dieing, so in the begginning of the game, they can set the speed level. say they change it to every 12 deaths, which is one second.
there, that can help a tourney, so the players can maybe make thier obstacles harder(faster) to get more points?
QUOTE(Red2Blue @ Apr 4 2005, 10:15 PM)
I guess there is no way to create it efficiently as I have =) Go deathcounters...
Theres no easy way to explain it i guess...
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Is that a challenge?
PS. You are refering to the type where the level speeds up more and more until you die right?.
Yep thats the kind of map hes talking about.
Shoot gave you the wrong one

Here it is:
Yea... it was a challenge...
Also, I wanted to see if there was any other way to create an efficient and exact tourney.
GAH, thats the really really unefficient way legacyweapon... thats the way that misteeq and floofyboy.2 does it. Really a pain it is...