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Staredit Network -> SCMDraft -> How many units on screen at once?
Report, edit, etc...Posted by SI on 2005-04-04 at 08:53:31
Just wondering for some optimization...
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-04-04 at 15:41:36
Whats this poll for...are you going to add a unit search option or something?
Report, edit, etc...Posted by PodFedJay on 2005-04-04 at 16:38:10
i dont get this poll -_-; sweatdrop.gif
Report, edit, etc...Posted by KaboomHahahein on 2005-04-04 at 18:41:57
Why is this in SCMdraft? And what do you mean? When you are editing a map, how many pre-placed units you see on your screen?
Report, edit, etc...Posted by LegacyWeapon on 2005-04-04 at 19:54:36
He wants to make SCMDraft2 faster.

BTW He is Suicidal Insanity (the creator of SCMD2).

Report, edit, etc...Posted by axblader on 2005-04-04 at 20:07:16
Who doesnt know that here?
anways, how can he make it faster?
Report, edit, etc...Posted by chuiu on 2005-04-05 at 00:42:16
11-25 but of course it varies per map.
Report, edit, etc...Posted by sckor on 2005-04-05 at 08:19:51
Depends. Sometimes, I have no units.
Sometimes I have massed zerglings.. or map revealers if you're counting them.
Report, edit, etc...Posted by SI on 2005-04-05 at 09:19:33
I'm counting everything, I was thinking of changing the backbuffers to reduce ram usage, however it would increase CPU usage when you have many units onscreen.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-05 at 14:00:58
Depends on if i'm using any preplaced gridding or not. I would use a LOTR map as your standard.
Report, edit, etc...Posted by notnuclearrabbit on 2005-04-05 at 22:01:32
[center]101-250... I have a big screen.[/center]
Report, edit, etc...Posted by axblader on 2005-04-05 at 22:54:32
i want those multiple screen hookups angry.gif

my dad has liek 2 screens, i think pixles are like...2000x1000 ....(or maybe reversed)

and it also depends on the zoom.

also the zoom makes my computer laggy.
Report, edit, etc...Posted by Ultimo on 2005-04-06 at 01:50:07
If you're talking about just on my screen at a time while editting, usually 50-100
If you're talking about all the units totaled on the map and when opened in the editor, I would say 251-750
Report, edit, etc...Posted by .Coko[CK] on 2005-04-06 at 13:31:58
751+, but it creates a fun situation when i delete them.
Report, edit, etc...Posted by SI on 2005-04-06 at 13:40:25
QUOTE(axblader @ Apr 5 2005, 09:54 PM)
i want those multiple screen hookups  angry.gif

my dad has liek 2 screens, i think pixles are like...2000x1000 ....(or maybe reversed)

and it also depends on the zoom.

also the zoom makes my computer laggy.
[right][snapback]181323[/snapback][/right]

I have dual monitor too, 2048x1280

ADDITION:
QUOTE(Ultimo @ Apr 6 2005, 12:50 AM)
If you're talking about just on my screen at a time while editting, usually 50-100
If you're talking about all the units totaled on the map and when opened in the editor, I would say 251-750
[right][snapback]181451[/snapback][/right]

I mean on the screen, as I stated in the topic.
Report, edit, etc...Posted by SI on 2005-04-11 at 20:58:21
guess I;ll either make this adaptive or an option and see what everyone says to performance changes (if anyone bothers saying something at all ;( )
Report, edit, etc...Posted by LethaL on 2005-04-11 at 23:05:05
When making Bounds, RPGs, anything else, usually 1-10. Sometimes in areas of Defenses, 11-25.
Report, edit, etc...Posted by Cole on 2005-04-12 at 18:05:39
SI you shoudl take a little poll like Valve does for there mod communtiy.
Valve takes a poll, which helps give the average specs so the mod communtiy knows what to target.(It auto detects there hardware)

Maybe if you take a poll here at SEN, or you could have something that happens only once, and asks if they want to take a survey. You could detect there specs, send that info to you to see how much ram\cpu speeds & clock rates the average person has. Then if people that use your program have on average alot more ghz\clock rates then you could use the backbuffers.

I dun know, this option really really varies per map. Whatever, just tryin to give ideas.
Report, edit, etc...Posted by Oo.Mario.oO on 2005-04-12 at 18:33:09
well i put 101-150 becouse well yes that alot but well it well make maping alot ezer to do and it might slow it down a little but not alot
Report, edit, etc...Posted by LegacyWeapon on 2005-04-12 at 19:04:20
When in the world would you need 101-150 units in the SCMD2 screen at once?
Report, edit, etc...Posted by Oo.Mario.oO on 2005-04-12 at 19:14:08
umm i dont know just seems cool having that meny units in one screen insteed of well 11-25 or somthing
Report, edit, etc...Posted by SI on 2005-04-12 at 19:16:42
The question isn't what is cool, its what do you usually have while working on maps...
Report, edit, etc...Posted by Oo.Mario.oO on 2005-04-12 at 19:27:15
well i usally make the terran then go put in the triggers and well, you have a good point? maybe i should of voted 11-25 i change my vote i usally dont use units but there are them points when i do use them so yes 11-25 biggrin.gif
Report, edit, etc...Posted by SI on 2005-04-12 at 20:15:55
if you usually have 0 units on screen then vote 0 8[

I can put 5000 on the screen at a time, but thats not a realistic usage scenario.
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