Btw Axblader, that's spam....
You shouldn't post anything if you're not going to help or criticize

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On Topic: Even tho i'm sure the tutorial told you this, make sure your hyper triggers are at the very top of Player Triggers for players it's running under, including the force triggers.
Hypers make all actions occur without a very short wait time in between, this is how u see people do things like make super unbreakable shields with only a shield HP of 1. or have quick heals, quick acting spwans and spells, etc. Hopefully you are able to fix ur map goodluck.
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Well it's only in the early stages, but this does help me very much, cause I think about it and I'm sure I'll be using hyper triggers at some point, as well as switches and yeah, this whole map is going to be so complicated (at least by my standards, since I'm new to map making lol). The map itself is some sort of cross between Tree D, Turret D, and Defend the Temple, it's pretty neat, and the map is 256x256 lol and I think the theme we are working on is actually going to be like virus/disease against the immune system with the temple at the end being like the heart or something. It's massive, I'll have to post early versions when we get far enough into it that it is actually playable. But yeah, thanks very much guys