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Staredit Network -> UMS Assistance -> How do you disable.. and still...
Report, edit, etc...Posted by HolyWarrior91 on 2005-04-06 at 20:04:52
can someone please tell me how to make yourself not visioned with yourself but with a computer so you can see ur units but not your cloakced units? PLEASE?
Report, edit, etc...Posted by axblader on 2005-04-06 at 20:13:12
Ai script.

Do your yourself, diasable shared vision for yourself.
do for your the comp player, share vision player "x".

though that means the "x" needs to seee you to be able to see yourself
Report, edit, etc...Posted by HolyWarrior91 on 2005-04-06 at 20:20:50
ive tried that but it still lets me see my cloacked units. i am trying to not see my own cloacked units.
Report, edit, etc...Posted by LegacyWeapon on 2005-04-06 at 20:59:51
I'm pretty sure it's impossible... They are your units for a reason...
Report, edit, etc...Posted by HolyWarrior91 on 2005-04-06 at 21:02:13
you can do it. make urself not see your cloacked units... i seen it in a map but i forgot map name.
Report, edit, etc...Posted by chuiu on 2005-04-06 at 21:02:58
You will always see YOUR units as long as you have vision of them from either you or another player/computer.

ADDITION:
That technique died with the new patch.
Report, edit, etc...Posted by HolyWarrior91 on 2005-04-06 at 21:03:21
then how did the other person make like that?
Report, edit, etc...Posted by Rantent on 2005-04-06 at 21:07:11
They were a neutral players cloaked units... Or if your talking about a cloaked bunker you can move them and they still fire in their old position. What map are you talking about?
Report, edit, etc...Posted by chuiu on 2005-04-06 at 21:10:25
QUOTE(HolyWarrior91 @ Apr 6 2005, 07:03 PM)
then how did the other person make like that?
[right][snapback]181943[/snapback][/right]

In the PREVIOUS PATCH player 161's arbiter could make a DT completely invis.
Report, edit, etc...Posted by Corbo(MM) on 2005-04-06 at 21:28:32
well... i think the same as legacy they are your units for a reason...
it's like in real life if you have a girlfriend or boyfriend why would you want to...
why would you want -not-see him/her???
Report, edit, etc...Posted by HolyWarrior91 on 2005-04-06 at 21:29:35
nvm it was the moving thingy... srry bout that
Report, edit, etc...Posted by Deathknight on 2005-04-06 at 21:56:54
QUOTE
In the PREVIOUS PATCH player 161's arbiter could make a DT completely invis.

Wouldn't it uncloak the DT? Or is it something else?
Report, edit, etc...Posted by chuiu on 2005-04-06 at 22:03:16
I think you're right ... I never really messed with that extended player stuff so I guess there is a huge chance im wrong. Do you happen to know how to make a cloaked unit invisable?
Report, edit, etc...Posted by axblader on 2005-04-06 at 22:48:32
isnt there something liek double cloaking? you cant even see it with detectors...

anyways...extended players with bunkers make your map lag....(ive tried it, i dunno, maybe it was cause i put ti on the bottom of the map). i used p10.

also, can you order p9 to run AI scripts at location? cause im trying to make an aribiter cast recall as special effects(d oyou even need an aribitor?)
Report, edit, etc...Posted by concienne on 2005-04-07 at 00:59:50
To the best of my knowledge:
Unless u place sprite on the map (which will only execute a spell at the start of a game), you need an arbiter to cast a recall, with enough energy, and the recall spell upgraded and enabled for the arbiter (or owner of the arbiter).
To cast recall, use the trigger: run AI script at location: cast recall..
Hope that helps smile.gif
Report, edit, etc...Posted by Red2Blue on 2005-04-07 at 01:55:17
Uh okay..


P161 was called the: "Inversed Cloak Player"
Any unit that was placed for p161 had the inversed properties of cloak or non-cloaked.

In effect, the arbiter would be cloaked itself (its field would cloak as well), which made a cloaked cloaking curtain. It had the all cloak effect, which everyone mistakes for a double cloak effect...

That should clear things up.
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