I used the
Conditions:
Always
Actions:
wait 0 miliseconds
preserve trigger
comment "no wait"
Trigger to make getting into battles randomize faster, but it's to fast now, you get out of a battle and you have like 3-7 seconds to move before getting into another battle...Does the no wait trigger run on how many times you multiply IT or how many wait 0 miliseconds there are...?But if I cannot make it less fast that way, how else can I?
I made my trigs like this...
Conditions:
Current player brings ay least one any unit to 'battle area one'
Actions:
Wait 2200 Miliseconds
Randomize 'area 1 switch 1'
Wait 2200 Miliseconds
Randomize 'area 1 switch 2'
Wait 2200 Miliseconds
Randomize 'area 1 switch 3'
That was for randomizing, but was going to slow even when I took off miliseconds...
and this is for getting into battles...
Conditions:
'Area 1 switch 1' is cleared
'Area 1 switch 2' is set
'Area 1 switch 3' is cleared
current player brings at least one any unit to 'battle area one'
player one brings at least one any unit to 'p 1 location'
Actions:
Move units from prison, give party unit to cpu, play wav, etc
But wehn it comes time to get out of the battle, what if another players party unit was in the same area as yours, and you were both in the battle, it would give both units to one player...If you want to know the trigs I used for OUT of battle lemme know

I got wayyyyyyyyyyy to much free time for this